3 minutes ago, AtoMaki said:This is how the 'new' reserve abilities work, and this is how Striking as Air should work too in my opinion.
By the way, there are two big uses for this Technique: diffusing "overexplosion" (when your explosions go too far) by dropping and later reserving the surplus, and salvaging "misfailure" (when you fail to succeed but your roll has some very good results like <Succ><Opp>). And since this Technique is "always active", you don't have to give up anything (well, only 2 XP) for a nice safety net.
Isn't it 3 XP? Otherwise, it depends on whether or not you were going to be in Air Stance anyway. If you were, you MAYBE might as well, depending on what you were going to get with those 3 XP.