Lowest of the Low

By Waldorf28, in X-Wing Squad Lists

Am returning for 2nd edition after about 18 months away. Back in 1st I had some degree of success (and the coins and medals to show for it) flying really low pilot skill Scum ships. That wasn't really down to what an excellent pilot I was, more how broken the U-Boat was at the time. Anyway, I want to start 2nd where I left off and I absolutely must have a YV-666 in my list because it's my favourite ship ever. I am surely not the first person to come up with this swarmy filth, but I wondered if people had modifications that would fine-tune it to an even better list. There's currently a 2 point bid just in case I face another swarm because I couldn't think of a 2 point card that was better than swatting Academy Pilots.

The basic idea is ion and tractor everyone to maximum frustration levels and then hit them with with the Lando Reinforce->Reroll punch. I know it'll be hard to get the Gunrunners' tractor actions off every turn because of the low pilot skill, but once the ions start landing I know exactly where they'll be!

Constructive criticism welcome. And oh, it's great to back on the pew pew :)

YV-666 Light Freighter - Trandoshan Slaver - 66
Trandoshan Slaver - (58)
•Lando Calrissian (8)

Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)

Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)

BTL-A4 Y-wing - Crymorah Goon - 38
Crymorah Goon - (32)
Ion Cannon Turret (6)

BTL-A4 Y-wing - Crymorah Goon - 38
Crymorah Goon - (32)
Ion Cannon Turret (6)

Total: 198/200

View in the X-Wing Squad Builder

Edited by Waldorf28

Actually their low PS makes it perfect for that action. You move before they do, so you know exactly where they’ll be during your ship’s activation.

Of course, it's an action. Bloody **** I'm a genius.

If you could only fit IG 88D crew on the slaver, it would hit much harder.

If you drop Lando for a crew member that's 3 points or less, you could take Hound's Tooth & Nashtah Pup to make your list even more swarmy.

I understand the logic, and with the points available I could take a perfectly respectable crew member to replace Lando, but I doubt whether the Pup gives the same value. It might lengthen by a turn how long I have ships on the table but it reduces how hard the Slaver hits. The IG crew in Lando's place could grant two Calculates, but that's inferior to Lando's two re-rolls and costs the Reinforce action too reducing the Slaver's survivability.

I guess what I'm saying is I think I'm swarmy enough!

You keep Lando, drop the Ions to dorsel and slap IG on the slaver.

I see that IG gives the Slaver the potential to hit harder and/or survive longer.

Is that worth the trade off in dropping the Ion Turrets? Ion Turrets reduce enemy mobility if you're lucky but they also have the extra attack dice to push through at least one damage.

What's your logic? I'm open to being convinced!

If you have two gun runners dropping the oppenents defense then trowing two dice is not that much of an issue, and then the slaver hits with full modded shots.

@Waldorf28, you could drop just one of the Ions to a Dorsal and then add IG-88D for 200 pts. It doesn't give you a bid but still lets you use Lando + a dice mod?

I think this Ion/Dorsal question is one that will need answering with test flights. Thanks all for giving me something to chew over.