Am returning for 2nd edition after about 18 months away. Back in 1st I had some degree of success (and the coins and medals to show for it) flying really low pilot skill Scum ships. That wasn't really down to what an excellent pilot I was, more how broken the U-Boat was at the time. Anyway, I want to start 2nd where I left off and I absolutely must have a YV-666 in my list because it's my favourite ship ever. I am surely not the first person to come up with this swarmy filth, but I wondered if people had modifications that would fine-tune it to an even better list. There's currently a 2 point bid just in case I face another swarm because I couldn't think of a 2 point card that was better than swatting Academy Pilots.
The basic idea is ion and tractor everyone to maximum frustration levels and then hit them with with the Lando Reinforce->Reroll punch. I know it'll be hard to get the Gunrunners' tractor actions off every turn because of the low pilot skill, but once the ions start landing I know exactly where they'll be!
Constructive criticism welcome. And oh, it's great to back on the pew pew
YV-666 Light Freighter - Trandoshan Slaver - 66
Trandoshan Slaver - (58)
•Lando Calrissian (8)
Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)
Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)
BTL-A4 Y-wing - Crymorah Goon - 38
Crymorah Goon - (32)
Ion Cannon Turret (6)
BTL-A4 Y-wing - Crymorah Goon - 38
Crymorah Goon - (32)
Ion Cannon Turret (6)
Total: 198/200
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