4 trays of Ventala Skirmishers, with Prince Faolan (champ upgrade), Fire Rune, Metered March and Close Combat Targeting.
It's a huge number of combo's.
At init 8, they dial up a 4ward strait, which if they want, they can either treat as a 3 strait, a 3 bend, or a 4 strait. Then Faolan lets them modified that with a charge, or bend, or sharp turn.
Metered march lets you stop this movement where you deem best.
You basically move last, and can adjust to battle field conditions.
As a modifier, to this move, you dial in a shoot, throwing a Red die, and add a blue if at range 1-3, and then swap a die for white, OR dial in a skill, and use fire rune, again with a red/blue and swap for white.
Once in close, you dial up a strait move and skill (which again can become slower, banking or charging) which here you make a charge or a bank+charge.
After fighting in combat (with Red and White) you shoot with fire rune (while in combat) with a Red and White.
You're as nimble as those pesky wraiths, but have significantly better damage output.
Fire rune with Red and White die is exceptionally scary.