So I'm designing some fully armed and operational stock ships for an upcoming campaign, and omg there are a lot of potential for mods on engines, hulls, hyperdrives, etc. What would be a good default assumption regarding how many and what kinds of mods were installed? Zero seems unsatisfactory and un-competitive with stats for existing craft, and All seems absurd. Thanks.
ETA: My purpose is to, rather than re-skin existing ones, hand craft the starships for an OR game. The FO method results in hardier ships with more HP, thereby fixing a chief problem with starship combat, but without mods, they seriously underperform compared to the standards.
Edited by Lorne