Help me stat and flesh out this NPC concept!

By penpenpen, in Game Masters

So, as the PCs went undercover as zabrak wedding planners (planners of zabrak weddings, not zabraks who plan weddings) to scope out a luxurious skyhook on Denon for an upcoming heist, I had an NPC, when asked about local security, casually mention the twi'lek triplets who "as it's the cage fighting off-season, split their time between the catwalk and bodyguard work", without really putting much thought into it beforehand.

But since the players kind of latched on to the idea, I've decided to throw them in as bodyguards for one of the bad guys during the heist (a high society charity dinner used as a cover for an illicit auction for jedi artifacts and who knows what else). So, now I'd need some help to flesh out Uza, Pleen and Tota Bou'ikha, cage fighting runway model bodyguard sisters, both rules-wise and in concept. It would be really cool if they mechanics-wise could synergize with each other but I'm somewhat stumped when it comes to talents and abilities to make that work. Does anyone have any brilliant ideas?

Sounds like a Smuggler: Gunslinger/Charmer combination

How much Starting XP are we looking at. I can see a trio of beauties all using Disarming Smile then turning around with Quick Draw (where did they hide those blasters??) and reeking havoc with Deadly Accuracy and Lethal Blows.

Make one an expert at melee, one at ranged(light/heavy), and the third an explosives expert but all three should be decent in both melee and ranged attacks; just the Deadly Accuracy talent and the primary combat skill will make the difference.

Edited by Varlie
44 minutes ago, Varlie said:

Sounds like a Smuggler: Gunslinger/Charmer combination

How much Starting XP are we looking at. I can see a trio of beauties all using Disarming Smile then turning around with Quick Draw (where did they hide those blasters??) and reeking havoc with Deadly Accuracy and Lethal Blows.

Make one an expert at melee, one at ranged(light/heavy), and the third an explosives expert but all three should be decent in both melee and ranged attacks; just the Deadly Accuracy talent and the primary combat skill will make the difference.

Well, cage fighter sounds like melee, unarmed even, which could make sense as their bodyguards for a guy at a fancy shindig where the guests, and perhaps even their bodyguards, aren't supposed to carry blasters. Of course, not bringing a holdout anyway is just careless. Martial artist and marauder are still the toughest guys around in melee, right?

The PCs are at 300-350ish xp and are hardly combat monsters; A clawdite shien expert/investigator, a human archeologist/trader, a twilek pilot/charmer/fs exile and a droid droid specialist/force adherent (who thinks he's a jedi). The droid and the clawdite have somewhat basic level lightsabers and neither the twilek or the archeologist are expert shots (and might not be able to smuggle anything sizeable in). The sisters don't have to be that dangerous to curbstomb any one of them and could probably quite easily be a challenge for the entire PC posse. Also, as it's a fancy dress party so the only ones with visible weapons and armor would be host's security force (which is another bad guy, but not directly allied with the bad guy who's hired the sisters).

So, an open clash could lead to a three way battle with a bunch of armed minions as well.

Yes, I missed the cage fighter portion. Either Martial Artist or Marauder would be good unless you wanted them to be slightly Force Sensitive, then you could give them Steelhand Adept. That could be an interesting fight as you have two force sensitives in your group(well one and a half)

18 hours ago, penpenpen said:

(...) and a droid droid specialist/force adherent (who thinks he's a jedi). The droid and the clawdite have somewhat basic level lightsabers (...)

You got a droid force user? XD House rules, I’m assuming? :)

I wondered the same thing. Just assumed he could take any talent except the Force talents

35 minutes ago, RalfieT said:

You got a droid force user? XD House rules, I’m assuming? :)

25 minutes ago, Varlie said:

I wondered the same thing. Just assumed he could take any talent except the Force talents

That would be correct. A droid can take any specialization , but cannot be Force sensitive. IT should be noted, however, that the Force Adherent specialization is not a Force using spec. It's designed to emulate a non -Force using character who believes in the Force and adheres to the principles of various Force using sects.

Ahh, that's the one from Dawn of Republic based on Chirrut. I'm at work and don't have access to my books and did not recognize the specialization.

Thanks

The droid isn't force sensitive, but he's trying really hard. And you know, once he gets that built-in repulsor cannon he can wave his hands at stuff and make it fly anyway, so its not like the force is an absolute requirement for being a jedi... right?

I would probably give one talents from Marauder/Martial Artist and Performer; relatively proficient at close combat but as a duel role model/sports fighter she might not be the prettiest, but is by far the most wisely recognised, who has the capacity to draw a crowd. Her sheer stage presence and great physical prowess seems to draw attention away from two of her compatriots to herself. So why would that be?

The second one (I would hesitate to say both; the key to characterisation is difference.) is to make the other more akin to a steel hand; skilled in hand to hand with improved dodge to add to mobility. Generally if you have access to that tree take a look; it has various things like unarmed sunder, granting pierce equal to force rating (which, even as a fairly low powered force user, is enough to provide immediate differentiation) and so fourth. I generally get the impression of a younger person who is an up and coming star in the cage fighting scene while the former has a more solid reputation, this development of force sensitivity might even have served in the sisters own journey to get information on this strange connection before too many people start looking.

Maybe the first sister is so sensational in her presence is to cover for the second; she doesn't want her sister to become too noticed otherwise she will lose her when the information of her force sensitivity is sold on. Boom, already we have a dynamic set up, one tough, captivating sister covering for her more capable, yet endangered younger sibling. This puts their motives parallel, yet not quite connecting with the PC's, which is often where the best conflicts happen. The latter being recognised as force sensitive might make the PC's a liability they can't afford to have. They deal with enough predators in the galaxy to know that dealing with the situation quickly is the only way.


Information on the third sister would be scarce as she isn't really seen to do much,, that even with a relatively successful roll there doesn't seem to be anything available to who the third person is. Why? Plot twist; maybe there is only two sisters; the third is actually a clawdite slicer who is working on behalf of Mr bad guy in order to fix the auction of one particular artefact in his favour for his collection. Just they are commonly known as the three sisters because that form is his/her primary persona when not being someone else. Perhaps soon after she arrives she goes into the bathroom, changes guise and then proceeds toward his/her goal behind the scene. This might give the PC the impression that during their own heist, they aren't the only people with something to gain in this situation.

Edited by LordBritish

Alright, so this is how it ended up. I kept their gear to what could reasonably be concealed or disguised as they need to blend in and appear unarmed and it also keeps their power level down. As it is, any one of them is tough enough to go toe-to-toe with most of the PCs (although the Brawn 5 lightsaber wielding droid might be a tough nut to crack) and the three of them together should easily be able to pick a single PC apart very quickly. I decided against armor, so they're a bit glass cannon-y but their wound treshold should let them take a hit or two, and adversary and defense ratings might cause a miss or two (one a side note, would a pair of Vamblades add Defense 1 or 2? I'm confused). I'm considering throwing in second skin armor as well for a +1 to defense and soak, but as it stands, that might be overkill as most of the PCs aren't that tough or heavily armed (lightsabres aside).

I didn't make them overly specialized but gave them enough variation for each to have their signature shtick. As I wanted them to work as a team, I threw in the togruta racial ability for them to use on each other, not to mention the can cover each other with Bodyguard, if they're not focusing on guarding their client.

Oh, and @LordBritish your post seriously made me consider making one of them force-sensitive, or doing something weirder, like a secret fourth sister (naturally named Koeen (Zero) ;) ) or maybe some kind of shared gestalt power (perhaps giving them FR1 each and allowing them to "lend" each other FR so that one of them could have FR3 while the other two are reduced to FR0), but to do that justice, they'd need to be built a little differently and force-centric. In the end, I think it's better to save those ideas for later. After all, any immediately upcoming confrontation with the triplets is quite unlikely to turn into a life-or-death struggle as the PCs' goal is to pull off a heist at an auction and the triplets' is to keep their client safe, and unless the client gets his grubby mitts on the loot before the PCs do, they don't really have any reason to fight. Of course, the triplets client is there to bid on the stuff the PCs are trying to steal, and should they grab it from under his nose, he might hire the first people with bounty hunting experience in sight to get it back... ;)

Bou'ikha sisters

The three Bou'ikha sisters are twi'lek triplet fashion models, arena fighters and occasional bodyguards. While much of their arena fighting career has been mostly for show, their bodyguard work is not (despite it being a calculated, brand-building move). They've become minor celebrities in their own right on Denon and much of their bodyguard work serves the dual purpose of showing off their clients' wealth, as their fee is well known to be considerable. In light of this, the three statuesque women are occasionally dismissed and underestimated as merely playing at bodyguards by those unaware that they came up through the brutal cage fighting circuit of Reuss VIII and have experience both in mercenary and bounty hunting work.

The name "Bou'ikha" (ryl for "one soul") is most likely a stage name, but their first names Uza, Tota and Pleen ("One", "Two" and "Three") are likely referring to their birth order, a practice not uncommon in the galaxy.

All three sisters are tall and limber with meticulously toned physiques and cheekbones that could cut glass. Their skin is yellow and the three of them are more less completely identical, apart from the reddish markings on their lekku; Uta's have the shape of lenghtwise stripes, Tota's as crosswise stripes and Pleen's are somewhat shapeless blotches.

Base stats
Bou’ikha sisters (Nemeses)

Brawn 3 Agility 3 Intellect 2 Cunning 3 Willpower 2 Presence 4

Soak Value: 3 Wound Threshold: 16 Strain Threshold: 15 Defense: 1|1 (without gear)

Skills: Brawl 3, Charm 2, Cool 3, Coordination 3 , Ranged (Light) 2, Melee 2, Stealth 2, Vigilance 3.

Talents:
Adversary 1 (upgrade difficulty of all combat checks against this target once)

Bodyguard 1 (take Bodyguard maneuver to suffer 1 strain and upgrade difficulty of combat checks against engaged ally once.)

Nobody’s Fool 1 (Upgrade difficulty of social checks against the triplets once)

Sixth Sense + Superior Reflexes (+1 ranged/melee defense)

Abilities:
One soul (When performing the assist maneuver, the triplets add 2 boost dice instead of 1 to each other)

Dressed to kill (Add 1 setback to all Perception checks to discover concealed weapons on person's body)

Equipment: High fashion apparel (add 1 boost die to perform or attract attention), concealment holsters (Add 1 setback die to all Perception checks to discover concealed weapon)

Uza (additional stats)

Defense: 1|1

Talents:
Unarmed Parry 1 + Parry 1 (Suffer 2 strain to reduce damage by 3)

Feral strength 2 (+2 damage to Brawl and Melee attacks)

Equipment: Boonta blaster (Ranged [Light]; Damage 6; Critical 3; Range [Short]; Stun setting, reduced weapons signature) (Add 1 setback die to all Perception checks to discover blaster. Increase the difficulty checks using scanners to search for blaster by 2)
Vibroknucklers (Brawl; Damage 4 (+2); Critical 2; Range [Engaged]; Pierce 1, Vicious 1)

Pleen (additional stats)

Defense: 2|1

Talents:
Frenzied attack 2 (suffer up to 2 strain to upgrade attack equal number of times)

Martial Grace (Suffer 2 strain to add 3 damage to one Brawl check)

Equipment: Boonta blaster (Ranged [Light]; Damage 6; Critical 3; Range [Short]; Stun setting, reduced weapons signature) (Add 1 setback die to all Perception checks to discover blaster. Increase the difficulty checks using scanners to search for blaster by 2)
S-1 Vamblades (paired) (Brawl; Damage 4; Critical 3; Range [Engaged]; Accurate 1, Defensive 1, Sunder)

Tota (additional stats)

Defense: 2|2

Talents:
Point blank 2 (+2 damage at short range)

Quick draw (draw weapon as incidental)

Equipment: Boonta blaster (Ranged [Light]; Damage 6 (+2); Critical 3; Range [Short]; Stun setting, reduced weapons signature) (Add 1 setback die to all Perception checks to discover blaster. Increase the difficulty checks using scanners to search for blaster by 2)
Punch dagger (Melee; Damage 4; Critical 3; Range [Engaged]; Pierce 2) (Add 2 setback dice to Perception checks to find on a person's body)