This sort of went from a joke to what might be a legitimate threat. Prolly not top tier but something that can be played.
We Must Board Them! (400/400)
============================
Quasar Fire I-class Cruiser-Carrier (54 + 38)
+ Admiral Motti (24)
+ Minister Tua (2)
+ Boarding Engineers (2)
+ Disposable Capacitors (3)
+ Electronic Countermeasures (7)
Quasar Fire I-class Cruiser-Carrier (54 +
?
+ Veteran Captain (3)
+ Boarding Engineers (2)
+ Disposable Capacitors (3)
Quasar Fire I-class Cruiser-Carrier (54 +
?
+ Veteran Captain (3)
+ Boarding Engineers (2)
+ Disposable Capacitors (3)
Quasar Fire I-class Cruiser-Carrier (54 +
?
+ Veteran Captain (3)
+ Boarding Engineers (2)
+ Disposable Capacitors (3)
Quasar Fire I-class Cruiser-Carrier (54 +
?
+ Veteran Captain (3)
+ Boarding Engineers (2)
+ Disposable Capacitors (3)
Gozanti-class Cruisers (23 + 7)
+ Repair Crews (4)
+ Disposable Capacitors (3)
Gozanti-class Cruisers (23 + 7)
+ Repair Crews (4)
+ Disposable Capacitors (3)
Opening Salvo
Contested Outpost
Salvage Run
So it goes like this....
In your opponents rush to stop you from milking your objectives (because they stoopid to pick Opening Salvo), you wait and jump to speed three with a saved token or token and maneuver order. Peferably, you want to ram a large or valuable target twice.
Next turn, survive their opening shot with 8 Hull cruisers. Board the target, flipping your two ram damage (or whatever damage was done with shooting). If you get Structural Damage....you are gold! Keep flipping that sucker with every engineer. Keep ramming!
Repair and keep shooting with Gozanti's. Vet Captains are for clutch repairs on cruisers to bring back some hull.
Medium bases are harder to jump over so create a log jam with your 40 hull. Keep shooting and hope for structurals and useful crits.
If they try to break your list with Hardened bulkheads....swat that ship with 24+ Blues + crits every turn till dead.