XXARC

By FriendofYoda, in X-Wing Squad Lists

Anybody like the look of something like this - decent firepower at high initiative. No real bid to speak of, but Wedge helps vs 5's that move after Luke.



Luke Skywalker — X-Wing

62

Supernatural Reflexes 12
R2 Astromech 6
Servomotor S-foils 0
Ship Total: 80
Wedge Antilles — X-Wing 52
R2 Astromech 6
Servomotor S-foils 0
Ship Total: 58
Norra Wexley — ARC-170 55
Freelance Slicer 3
R3 Astromech 3
Ship Total: 61

(199)

It looks like the x-wings are built to hit and run. Would you leave Norra in the thick of it? She doesn't seem like a hit and run ship to me.

56 minutes ago, FriendofYoda said:

Anybody like the look of something like this - decent firepower at high initiative. No real bid to speak of, but Wedge helps vs 5's that move after Luke.

Like most of 2.0, definitely playable.

I think what is has in initiative it loses in offense.

A rebel 5+ ship swarm could rip it apart since it doesn't have any torps to give it the offensive edge in the early game.

Also, its offence could struggle vs Imp aces if they have any extra buffing to their defensive dice.

Very true, it might struggle there.

As a triple aces style of build, there's also something like...

Sabine Wren — Attack Shuttle 38
Ship Total: 38
Luke Skywalker — X-Wing 62
Supernatural Reflexes 12
R2 Astromech 6
Servomotor S-foils 0
Ship Total: 80
Rogue Squadron Escort — E-Wing 63
Elusive 3
Advanced Sensors 8
R2 Astromech 6
Ship Total: 80
(198)