I put this list together to really mess with the Opponents Attacks. I wanted the list to also have a strong offensive.
No-Mod Squad:
(6) Wedge Antilles (52) T-65 X-Wing - While you perform an attack, the defender rolls 1 fewer defense die.
- Elusive (3)
- Chopper (2)
- Proton Torpedoes (9)
- Servomotors S-foils (0)
(6) Fenn Rau (52) Sheathipede-class Shuttle - After an enemy ship in your firing arc engages, if you are not stressed, you may gain 1 stress token. If you do, that ship cannot spend tokens to modify dice while it performs an attack during this phase.
- Swarm Tactics (3)
- Nien Nunb (5)
(3) Magva Yarro (50) - UT-60D U-Wing - While a friendly ship at range 0–2 defends, the attacker cannot reroll more than 1 attack die.
- Trick Shot (1)
- Advanced Sensors (8)
- Perceptive Copilot (10)
- Pivot Wing (0)
Total 195pts
So, my thoughts behind this build is to keep Wedge and Fen within Range 2 of Magva and also keep Fenn's arc on the biggest threat at all times. Hopefully I can keep Magva at range 1 of Fenn as well so I can have all my pilots shoot at Initiative 6.
If I can manage this, then my opponents biggest threat will only be able to reroll 1 die and will not be able to spend tokens on their attack. (Take that Boba!)
Anyhoo, Let me know what you think.
Thanks!