No-Mod Squad... Whats your Thoughts?

By CBS Ink, in X-Wing Squad Lists

I put this list together to really mess with the Opponents Attacks. I wanted the list to also have a strong offensive.

No-Mod Squad:

(6) Wedge Antilles (52) T-65 X-Wing - While you perform an attack, the defender rolls 1 fewer defense die.

- Elusive (3)

- Chopper (2)

- Proton Torpedoes (9)

- Servomotors S-foils (0)

(6) Fenn Rau (52) Sheathipede-class Shuttle - After an enemy ship in your firing arc engages, if you are not stressed, you may gain 1 stress token. If you do, that ship cannot spend tokens to modify dice while it performs an attack during this phase.

- Swarm Tactics (3)

- Nien Nunb (5)

(3) Magva Yarro (50) - UT-60D U-Wing - While a friendly ship at range 0–2 defends, the attacker cannot reroll more than 1 attack die.

- Trick Shot (1)

- Advanced Sensors (8)

- Perceptive Copilot (10)

- Pivot Wing (0)

Total 195pts

So, my thoughts behind this build is to keep Wedge and Fen within Range 2 of Magva and also keep Fenn's arc on the biggest threat at all times. Hopefully I can keep Magva at range 1 of Fenn as well so I can have all my pilots shoot at Initiative 6.

If I can manage this, then my opponents biggest threat will only be able to reroll 1 die and will not be able to spend tokens on their attack. (Take that Boba!)

Anyhoo, Let me know what you think.

Thanks!

Magva is not that great. Most of the time, one reroll is sufficient.