Upgrades superfluous?

By BlodVargarna, in X-Wing

Im hoping that as new upgrades are created (and we can be sure they will have some fair amount of power to them!) they will counter this by reducing the cost of some of the older more "meh" upgrades. My best comparison was Plasma Torpedoes vs Proton Torpedoes. When that upgrade came out there was literally NO REASON to ever take protons again. That is pretty poor design and a total arms race. Now if they do come out with plasma torpedoes and they are pretty great, I would expect it either being somewhat costly (i.e. 11-12 points) or they reduce the cost of protons and the other torpedoes/missiles to compensate. This way the old card still remains relevant but the new one also seems a like a cool and useful alternative. I would also like to see some new talents and mods that expand on the role of other "meh" cards, that way we find good uses for them, for instance if we find that we can drop a fuel tank obstacle, now things that give target locks on obstacles (like Qi'ra) suddenly become very very interesting and fun to play.

16 hours ago, Darth Meanie said:

And you shouldn't. But if your Luke Skywalker is the same as everyone else's Luke Skywalker, I think the game loses something.

True enough, if that's what we were seeing. But I think we're actually seeing the opposite. In 1.0, any time I saw a YT-2400 or a Lancer, I pretty much knew what build it would have before looking at the cards.

In 2.0, upgrades not being necessary doesn't mean everyone's flying them with no upgrades (though that's certainly an option), but rather that there's more room to try different things, as I no longer need certain upgrades just to be viable.