4 Wings

By A Fistful of Dices, in X-Wing Squad Lists

4 Wings

(40) Jake Farrell
(6) Concussion Missiles
Points 46

(50) Braylen Stramm
Points 50

(47) Garven Dreis
Points 47

(42) "Dutch" Vander
(9) Proton Torpedoes
(6) Ion Cannon Turret
Points 57

Total points: 200

4 rebel ships, each of initiative 4.

So It's 4 wings.

I already tried once (Jake with cluster)and beat Boba, IG-idontrememberthenumber, and an escape pod.

Though I won, i thought cluster missiles are hard to use. I picked concussion on second version.

Homing missiles are REALLY good

I like the look of this list. Might have to steal it. But quick question what is the thinking of taking strain over ten nub?

Just now, Bad Request said:

I like the look of this list. Might have to steal it. But quick question what is the thinking of taking stramm over ten nub?

4 hours ago, Greebwahn said:

Homing missiles are REALLY good

I didn't consider homing missiles at all because I thought auto 1 damage isn't that effective. Would you tell me how it is good?

Thr auto 1 damage is surprisingly great when you're an A-Wing attacking early game at long range and, what with a 2 die primary, have very little chance of hitting

3 hours ago, Bad Request said:

I like the look of this list. Might have to steal it. But quick question what is the thinking of taking strain over ten nub?

Because Stramm can roll fully modded dies without help.

This is my initial scenario.

Garven acquire a lock on an enemy, then Jake do focus-boost to give Garven a focus. Dutch share his lock with Jake and Braylen just do focus and linked barrel roll.

Garven with lock+focus, Jake with lock+focus, Dutch with lock, and Braylen with 2 reroll and focus.

If I chose Ten then he would have focus, stress or just lock. He can relieve his stress from K turn but should have eyeball results on his dies.

On the other hand Braylen gets free reroll whenever he get stressed. with linked action he has fully modded dies. Of course he should do blue maneuver every round. At some point He can't get stressed because he has to do K turn.

But that's okay I have Dutch coming from side, Fastest ship in alliance, and a powerful x wing. I can hammer the enemy from all side.

Braylen's job is anvil and he is good at it. I think he is better than Ten except the moment for K turn.

Edited by A Fistful of Dices
25 minutes ago, Greebwahn said:

Thr auto 1 damage is surprisingly great when you're an A-Wing attacking early game at long range and, what with a 2 die primary, have very little chance of hitting

and he doesn't have to spend his lock if enemy choose auto damage. he can shoot missiles next round if enemy is alive....

I think I found it awesome. Thanks!