Anyone get any use out of this little guy yet? I've tried them in one game myself, but other than that I've barely seen them anywhere, despite a month of embarrassingly intensive playing. Maybe the chassis is just too strange, or the pilots not good enough? I've only tried Serissu (who seems pretty strong) and the Cartel Spacer, but maybe the others could be worth it? Quinn, Laetin and Genesis are kind of awkwardly placed with regards to initiative, but I suppose they could be used to hunt generics and low I named pilots?
Genesis Red has the most initiative dependent pilot ability, but with enough I3 pilots out there, maybe. He's strong against ships that retain tokens (Moldy Crow) or gets them in the system phase (Phantoms). Since he generally wants to lock, and usually copies focus, he doesn't reposition much, and so wants a cannon that works at all ranges. I'm thinking Ion Cannon on this guy, pared with Elusive, Lone Wolf or Trick Shot.
Quinn used to be a staple in my 1.0 lists, but then I could run him with Cruise Missiles or (sorry) Harpoons. Now I'm less sure. His ability is great (actionless reload), but getting that target lock is tricky, and if he does get it, he doesn't have any defensive tokens. I'm thinking taking Proton Rockets, and then just being amazing at predicting dials, grabbing a focus and hoping for the best. As for EPT I'm not sure. but he does get to recharge Elusive without doing reds. It's possible to just run him with Crack Shot, no ordnance, and just dive in. Curiously he's one of very few pilots who can recharge Afterburners, but can he really make use of it? That said, as we get more upgrades with non-recurring charges, I think this guy might be one to watch.
Laetin was mostly useless in 1.0, but now I think maybe he has potential. He wants Juke, no doubt, ideally always focus, close proximity to Serissu if possible. Ion Cannon`?
Inaldra just seems bad to me. I'd just take a Spacer. Or Sunny! Sunny is basically a Spacer get a bit more out of a target lock, and can occasionally do explosive damage. Curiously better the fewer dice you roll. I'm not sure about this one, but if you were going for a Spacer and had a few points to spare, try her out.