Has Anyone had any luck with 2.0 non-Vader TIE Advanceds?
I can't figure out what role they play. They seem to have less firepower than TIE Phantoms, and also seem to have less survivability as well due to their free evade and decloaking movement. They also seem very dependent on Initiative score for TLs, and have trouble getting double modded dice as compared to juke phantoms.
I do see the following going for non-Vader TIE Advanceds, though I'm not sure how to capitalize on these qualities:
- They are a cheapish missile carrier option, but a lot of the missiles seem to be 3 dice attacks and thus pretty lackluster over the base Advanced Targeting Computer Attacks.
- They have a sensor slot. Perhaps advanced sensors + outmaneuver for effectively double modded dice action (Advanced Sensors TL, K-turn, outmaneuver bonus)? Seems pricey though.
- They have reliable critical hit generating attacks due to Advanced Targeting Computer. So better against high hull / low shield ships, but reliant on high Initiative to make em work.
Has anyone played Maarek Stele? He seems workable at Initiative 5. Also Ved Foslo at Initiative 4 seems like maybe he could get some TLs in the first pass. Not sure how viable the PS3 and lower pilots are though.
What are your experiences and/or theory-crafting on non-Vader TIE Advanceds?