The Big Prequel-Ship Stats Argument Thread

By Bucknife, in X-Wing

1 hour ago, Animewarsdude said:

The Z-95 could possibly find itself being on a medium base I think. It was nearly as wide as a ARC-170.

I think people only mention the ARC-170 being weaker due to 1.0 having it have a primary attack of 2, and it was bumped up to 3 with the title it came with; such that people assume it meant that whatever the Rebels did to it made it better rather than the title just being there to have it so that the rear arc wasn't a 3 primary too. The fighter only has 2 forward laser cannons but they are medium laser cannons so they should be represented with a 3 primary the same way the Firespray has a 3 primary.

Where is this information about the old Z-95s being bigger coming from? I don't really remember them in TCW.

Vulture Droid Starfighter: 2/3/2/0 – Missile, Torpedo

Ship Ability: Overclocked Droid Brain – When you would gain a stress token, gain an ion token instead.

Actions: Calculate, Evade, Target Lock, Barrel Roll

Maneuver Dial:

1: White Bank, White Turn

2: White Straight, White Bank, White Turn

3: White Straight, White Bank, White Turn, Red Talon Roll

4: White Straight

5: White Straight, Red K-Turn

‘Pilots’

Int 3: * Linked Flight Leader Drone

- While a friendly ship at range 0-1 defends or performs an attack, it may spend a green token on a friendly ship at range 0-1 of it as if it were its own.

Int 2: * Assault Flight Leader Drone

- While a friendly ship at range 0-2 performs a primary attack against a target in your firing arc it may roll 1 additional attack die.

Int 2: * Navigation Flight Leader Drone

- When a friendly Vulture droid starfighter at range 0-1 reveals its dial if it is a straight maneuver after it fully executes its maneuver it may gain 1 stress token to rotate 90 degrees.

Int 2: Limited Independent Drone

Int 1: Droid Control Ship Drone (Either 1 recurring charge or 2-3 single use charges)

- At the start of the engagement phase if you are at range 0-1 of a friendly non-limited ship you may spend 1 charge to gain 1 Calculate token.

Upgrades:

Discord Missile:

Front Arc 4, Range 2-3, Ordnance, 2 Charge

Attack (Calculate): Spend 1 Charge. If this attack hits spend 1 Hit or Critical Hit to cause the defender to suffer 1 damage and the Buzz Droid Condition.

Buzz Droid Condition: While you defend the attacker may spend a Hit or Critical Hit to expose 1 of your damage cards. Action: Roll an attack die, on a Hit or Critical Hit remove this condition. If you are locked by a friendly ship you may roll an additional die.

Energy Torpedo:

Bullseye Arc 3, Range 1-2, Ordnance, 2 Recurring Charge

Attack (Calculate): Spend 2 Charges. Change 1 Focus result to 1 Hit result.

So ended up basing alot of the above on their information in lore and suggestions people have made. One of the notable suggestions being the all white dial, with my ship ability spin on it so that the ship never deals with stress directly. In Legends the ship had 4 laser cannons but as of the new canon only has 2 hence the 2 attack dice, 3 evade is obvious, and 2 hull perhaps is a bit low and I could see it being bumped up to 3 to make it so they don't pop too easily.

As for the 'pilots' I tried to have it be built around linking up together to give them the swarm feel and again using what some others have suggested.

For the two ordnance options, the first is pretty obvious as a means to bring buzz droids to the game with the condition reflecting their ability to tear ships apart and how a skilled pilot can knock them off, especially if they have help like shown with Anakin and Ahoska and Anakin and Obi-Wan. The Energy Torpedo thing was also something the Droid starfighter had and was a torpedo with unlimited ammo but took time to recharge and had to be dumb fired with it only able to fly straight ahead so tried to include that all as a part of it.

2 minutes ago, mazz0 said:

Where is this information about the old Z-95s being bigger coming from? I don't really remember them in TCW.

Wookepedia with the source being the Star Wars databank. It has the ship listed as being near 17 meters long, and 18 meters wide. The ARC-170 in comparison is near 13 meters long and near 20 meters wide.

20 minutes ago, mazz0 said:

Where is this information about the old Z-95s being bigger coming from? I don't really remember them in TCW.

Dunno what's the source for the exact number, but he is a big guy

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19 hours ago, Animewarsdude said:

The moment when you realize a 10 year old kid is a better pilot than your whole squadron. :D

18 minutes ago, Kiowa706 said:

The moment when you realize a 10 year old kid is a better pilot than your whole squadron. :D

Its because they didn't know any 'good tricks'.

I mean... you guys saw how BA that 10 year old kid was in that pod race right? I doubt any of those pilots could survive a pod race. That 10 year old kid was the only human to survive pod races.

Edited by Arc170Chris
2 hours ago, mazz0 said:

What's this about Z-95s being bigger during the Clone Wars?

Also yeah, the ARC-170 shouldn't be weaker than the Rebel version, given the Rebel version was scavenged. Also, even if it was a bit weaker, the 3 to 2 dice drop is massive, it would represent being a LOT weaker.

It's not that the standard Headhunter was bigger, the ones the Clones used was. It was a special ordered variant on the chassis, not a standard model.

I actually think the GR ARC-170 should be stronger than the Rebels version. Maybe not a better attack value but maybe has an extra slot, possibly sensors as some have suggested.

4 hours ago, mazz0 said:

What's this about Z-95s being bigger during the Clone Wars?

Also yeah, the ARC-170 shouldn't be weaker than the Rebel version, given the Rebel version was scavenged. Also, even if it was a bit weaker, the 3 to 2 dice drop is massive, it would represent being a LOT weaker.

The Clone Trooper variant was longer and had a wider wing span than the more commonly available variants of the Z-95 which are what the Rebellion and Scum have available.

14 minutes ago, Animewarsdude said:

Digging through Spacedock's archive? Take a look at MetaNerds as well. They've got a fairly large set of vids on SW ships and vehicles. :)

https://www.youtube.com/channel/UCIGzUFvwHjqqhthO1AN_1PQ

Edited by Hiemfire
13 hours ago, Kiowa706 said:

The moment when you realize a 10 year old kid is a better pilot than your whole squadron. :D

actually, he doesn't really show any special piloting aptitude in that sequence. he's barely off autopilot before he's hit. the other pilots were surviving in a very hostile environment that whole time. He was just lucky to have ended up in the hanger, skid to a halt, and accidentally hit a reactor system. The naboo pilots were attacking the comms dishes directly. had they thought it possible, i suspect they could have flown into the hanger and hit the reactors themselves. but they probably didn't think of it, because i doubt they knew the reactors were exposed like that.

14 hours ago, Animewarsdude said:

Ship Ability: Overclocked Droid Brain – When you would gain a stress token, gain an ion token instead.

On a droid? Those Tallons and K-Turns are not going to be used. Ionization is worse for droids than stress is for anyone. They're locked into a 1 straight with no dial reveal and no non-coordinated action...

Edited by Hiemfire
56 minutes ago, Hiemfire said:

Digging through Spacedock's archive? Take a look at MetaNerds as well. They've got a fairly large set of vids on SW ships and vehicles. :)

https://www.youtube.com/channel/UCIGzUFvwHjqqhthO1AN_1PQ

Mhmm, figure it helps keep the conversation going on what we might see with the Republic and Separatist factions.

6 minutes ago, Hiemfire said:

On a droid? Those Tallons and K-Turns are not going to be used. Ionization is worse for droids than stress is for anyone. They're locked into a 1 straight with no dial reveal and no non-coordinated action...

I could see edge cases of it being useful if you needed to only do the 1 forward, and there would be some work arounds with the pilot abilities I proposed, but it was sort of meant to be a harsh ship ability to help them keep a low price. Granted, it is likely too harsh of one, maybe a 'may' added in there to give the player the option to trigger it or not.

2 minutes ago, Animewarsdude said:

Granted  , it is likely too harsh of one, maybe a 'may' added in there to  give  the player the option to trigger it or not.

I'm not sure an Ion token will ever be preferred to a stress for a 2 hp ship. Scary thing is that being Ionized is the only way they can clear stress in your suggestion. No blue on the dial and no mod slot for baffle. Not that baffle would be much better than being ionized for them.

1 minute ago, Hiemfire said:

I'm not sure an Ion token will ever be preferred to a stress for a 2 hp ship. Scary thing is that being Ionized is the only way they can clear stress in your suggestion. No blue on the dial and no mod slot for baffle. Not that baffle would be much better than being ionized for them.

Very true, very true. Maybe give the ship one or two blue maneuvers so it was more of an optional way to do a 1 speed straight? That or I guess the K-Turn could be white, but that then might make it too good of a dial and bring its cost up. I was trying to think of something that would give it a decent/good dial that made it maneuverable but at the same point was stock like the Tie Fighter's to represent it is good but focused on being mass produced.

How would you view the ship if it had everything I listed minus the harmful ship ability but was only given limited blue maneuvers?

On 10/17/2018 at 12:51 AM, Bucknife said:

N-1 Starfighter: 2-3-3-1, torps+astro, 30-40 pt range, 6 squad max.

If that's the N-1 we get I'm gonna cry unless it has a nifty link like lock->evade or BR->BR

Guys...Anakin rocks the space battle in Phantom Menace because he's the only main character involved in it and to show that he's awesome. It's story logic, not universe logic. Simply chalk it up to his force powers allowing him to instinctively evade all incoming fire and getting lucky. No one ever makes anything out of it in the later movies, no one says "remember Anakin's badass space battle performance as a 9 year old" or anything. It's a sequence so we get a space battle and for six-year-olds to jumop up and down in their seats, nothing more. It's silly, but not inherently much more so than "believing in yourself beats the targetting computer" from A New Hope; the latter just represented it more seriously.

7 hours ago, Animewarsdude said:

How would you view the ship if it had everything I listed minus the harmful  ship ability  but was only given limited blue maneuvers 

2 hull is cringy but livable. Up the init 2s and 3s by 1 init, make the init 1's ability the ship ability and add in some blue on the dial and I'd play with them.

I wonder how they're gonna put a stand on the V19s that won't break constantly.

latest?cb=20070511213527

8 minutes ago, Bucknife said:

I wonder how they're gonna put a stand on the V19s that won't break constantly.

latest?cb=20070511213527

If I had to guess like some people have on Shapeways treated it, ie like a B-Wing with it attached to the back of the ship.

V19 Torrent B-wing style mount 1/270 3d printed V19 Torrent B-wing style mount 1/270 3d printed

37 minutes ago, Animewarsdude said:

If I had to guess like some people have on Shapeways treated it, ie like a B-Wing with it attached to the back of the ship.

V19 Torrent B-wing style mount 1/270 3d printed V19 Torrent B-wing style mount 1/270 3d printed

Flappy wings please. At least the side ones. I’d love for the ventral wing to move as well but that’s asking ALOT.

my favorite Republic ship.

On 10/17/2018 at 2:27 PM, MasterShake2 said:

Unless my math is off, a 1/270 Lucrehulk would be a little over 11 meters across, so tire + basketball, probably not big enough.

How big of a ball would we need for just the central sphere? I’d love to have one of those on the table but I’m sure it’s much too big

As far as the droids go, I saw an interesting idea somewhere of having their dials be exclusively, or almost so, white, with little or no red and at most 2 green. This would make them have a little bit more "character", I think, abd could be interesting. Just a thought though.

13 minutes ago, GrimmyV said:

How big of a ball would we need for just the central sphere? I’d love to have one of those on the table but I’m sure it’s much too big

Think the type of globe used as a central display for moderately successful international organization. About that size. I'd guestimate 4-5 meters diameter.

1 hour ago, Hiemfire said:

Think the type of globe used as a central display for moderately successful international organization. About that size. I'd guestimate 4-5 meters diameter.

That would put the diameter at over 1km for just the core ship. It’s listed as under 700 m diameter in online sources. So about 2.5 meters for a 1/270 scale model, although I’d settle for half that scale