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Links to the first two games
L5R - MINI Game 1 - Stone Placement - Yoso-Go
L5R - MINI Game 2 - Stone Placement - Four in a Row!
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This game is not really a new idea as such and anybody familiar with the classic mastermind games will see where this game idea comes from, but here I present a multi=player version
This can be player 2 player but I think this would be so much more fun with more players. and there really is no limit to how many people can join in.
OK Lets start with the 2 player version as it will be easier to explain the multiplayer.
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RULES
One player makes a code and the other player tries to crack the code in the fewest moves possibel.
The player who is making the code takes a conflict card
Secretly behind their hand or using a screen they place token onto the spots, the player has 3 options fro each spot.
Honour Token
Fate Token
No Token
The player select
Earth - No Token
Air - Fate Token
Water - Honour Token
Fire - No Token
Void - Honour Token
This is hidden from view either under the hand or under a cup or behind a screen
The player who is cracking the code takes a dynasty card and places tokens in any configuration they like trying to guess the pattern
The player then compares the guess to the code and tells the player how they did.
In this case
One Token is correct and its in the correct place.
Fire - No token is correct.
And two correct tokens but are in the wrong place.
The player cracking the code marks it with an honour token for every correct token and a fate token for every token thats in the wrong place
NOTE - No token is just as valid as fate or honour tokens and needs to be marked correctly
The player now plays another card and makes another guess using what they've learnt from the previous round.
The card is again marked and another guess is made
Again their guess is marked and they another guess
This time they cracked the code and the Conflict Card is revealed
The player cracked the code in 4 moves.
Now this is all very standard Mastermind stuff but because we are using cards it means any number of people can join in.
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MULTI-PLAYER
This is where things can blow the mind as you get an overload of information.
First one person is selected to create the code
They take 1 Conflict Card and create a code just like before using Honour, Fate and No Token
They hide the code so only they can see it.
Now all players who are trying to crack the code all make secret guesses
Behind their hand or screen just so long as nobody can see the guess
In this example 4 players are trying to crack the code
They all reveal their guess at the same time.
The player who created the code goes round each player and tells the how many they got right and how many right in the wrong place.
The players cracking the code mark their own cards
Each player makes a new secret guess but they have a lot of information each round as all the cards from all the players can be seen by all players.
First player to crack the code wins
In case of both players cracking the code on the same round then keep a score.
Scoring is just how many cards it took you to crack the code. Lower scores being better.
Each round a new player is selected to create a new code to be cracked.
If you want to increase the level you can use more different types of tokens
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ARTS & CRAFTS
if you want to increase the difficulty add more types of tokens
Here are some mini element token that you can print and stick to some spare fate tokens
This will give the code more options
If you want to up the level even more then why not print these Clan Mon tokens giving the code a lots more options
If you saw my post about enlightenment I made some tokens using coin capsules
You can see that post here
Enlightenment Win Condition Rules
These are the tokens that i made in the other post and could be used to play this game.
Any thoughts please comment below