[Scum] Han/4-Lom/Palob

By Fruitboy, in X-Wing Squad Lists

Hi all,

First-time poster here. I have been playing this list from the launch of second edition. It's inspired by @SOTL 's list introduced on his blog here and here , but with 4-LOM instead of Nym for stress control and improving Han's shots; and IG-88 crew with Lando on the Falcon for double mods.

4-lom and Palob like go up close and personal. Bumbing with 4-Lom, taking tight red manouvers (2k or 1hard), shedding stress, all the while having a lock with advance sensors and calculate for double modded shots. Palob also has double mods rolling in with focusses banked, taking a target lock, and still being quite tanky with elusive and L3-37. Meanwhile, Han circles the fight and shoots 4-5 red dice with 2 calculates and Lando.

Rock placement is critical to ensure as many obstructed shots during the course of a game.

I have a record of 12-2 so far. Very pleased and it's a load of fun. Nevertheless, I am looking for suggestions and variants.

I'd love to try Nym, but unsure what to cut. Also I am considering debris gambit and engine upgrade on Palob instead of elusive and l3-37. 4-Lom crew and hotshot gunner is an option on Han. Finally I am thinking about cutting Han altogether for Kavil with Han gunner for a target lock + focussed proton torpedo. So many cool option in Scum!

Let me know what you think.

Cheers,

Fruitboy

Customized YT-1300 Light Freighter - •Han Solo - 74
•Han Solo - The Corellian Kid (54)
Trick Shot (1)
•IG-88D (4)
•Lando Calrissian (8)
•Lando’s Millennium Falcon (6)
•Greedo (1)

G-1A Starfighter - •4-LOM - 69
•4-LOM - Reprogrammed Protocol Droid (49)
Elusive (3)
Advanced Sensors (8)
•0-0-0 (3)
Rigged Cargo Chute (4)
Mist Hunter (2)

HWK-290 Light Freighter - •Palob Godalhi - 57
•Palob Godalhi - Tethan Resister (38)
Elusive (3)
•L3–37 (4)
Moldy Crow (12)

Total: 200/200

View in the X-Wing Squad Builder

Edited by Fruitboy
typo

I know other people flying this combination and it's good. I personally love Nym way too much to drop the guy but there's clear strategic synergy between having 4-LOM create a stress swamp in the middle of the table for Han to orbit around.

They're all good pilots, and if you're able to fly it the way that makes good use of the pieces in it then it'll be a good squad.

I like Han+4-LOM but currently fly them with IG-88A (D rides onboard with Han) which requires less upgrades on both. Will give this list a go!

20 hours ago, Fruitboy said:

Rock placement is critical to ensure as many obstructed shots during the course of a game.

For this list, don't you take Debris Clouds instead of rocks? I use rocks when I play tractor beams, but having obstacles that can stress your opponent seems like an ideal matchup for Han with the Title.

1 hour ago, westiebestie said:

For this list, don't you take Debris Clouds instead of rocks? I use rocks when I play tractor beams, but having obstacles that can stress your opponent seems like an ideal matchup for Han with the Title.

You are correct.

Funnily enough I realised the exact same thing yesterday evening. I swapped out my smallest rock for my biggest debris cloud for more obstructed shots and potential stress. I’ll still bring 1 rock to my next couple of games for flexibility.

Edited by Fruitboy
added quote

right, the fact that you've both got IG avatars made reading this thread really confusing. Why are you quoting yourself!?!?

LOL, they really need to introduce custom/more avatars.

4-Lom and Han synergy isn't as good as it seems to be: 4-Lom passes stress after Han's shots are fired so he rarely benefits from it. Of course 4-Lom cripples enemy's movement in subsequent rounds, and having Han around gives even more of incentive to get rid of this stress, but it's not strigh forward synergy.

The only ship synergies directly with Han (gives stress before Han shoots) is Asajj who is not so great and seems to be overcosted.

2 hours ago, SOTL said:

right, the fact that you've both got IG avatars made reading this thread really confusing. Why are you quoting yourself!?!?

Fixed.

2 hours ago, Oldpara said:

4-Lom and Han synergy isn't as good as it seems to be: 4-Lom passes stress after Han's shots are fired so he rarely benefits from it. Of course 4-Lom cripples enemy's movement in subsequent rounds, and having Han around gives even more of incentive to get rid of this stress, but it's not strigh forward synergy.

The only ship synergies directly with Han (gives stress before Han shoots) is Asajj who is not so great and seems to be overcosted.

There is a good synergy with 0-0-0 crew though, which compounds with 4-Lom's ability.

The timing of 4-Lom is not as good as Asajj's, true. But with multiple sources of stress in 0-0-0 crew, 4-Lom pilot, or more if you count a well timed debris cloud and/or if the enemy ship linked an action, stress adds up quickly.

Related question I have been thinking about: if you'd drop 4-Lom pilot and 0-0-0 from the list, is the Lando's falcon title still worth it? How does that work in your list @SOTL ? Does 0-0-0 on Han provide enough stress in addition to self-generated stress to make the 6p investment worth it?

Edited by Fruitboy

I've always been happy that the title is there, I think there's enough self-stressing stuff around that you get value from it.

But I think 4-LOM pilot is a good addition, though. Even though there's no direct synergy between 4-LOM/Han in timing on the stress what 4-LOM does is slow people down in the middle of the table as they have to clear his stress, and that alone plays into Han's hands as he can scoot around from rock to rock and know pretty well where they're going to be.

On 10/17/2018 at 1:03 AM, Fruitboy said:

Hi all,

First-time poster here. I have been playing this list from the launch of second edition. It's inspired by @SOTL 's list introduced on his blog here and here , but with 4-LOM instead of Nym for stress control and improving Han's shots; and IG-88 crew with Lando on the Falcon for double mods.

4-lom and Palob like go up close and personal. Bumbing with 4-Lom, taking tight red manouvers (2k or 1hard), shedding stress, all the while having a lock with advance sensors and calculate for double modded shots. Palob also has double mods rolling in with focusses banked, taking a target lock, and still being quite tanky with elusive and L3-37. Meanwhile, Han circles the fight and shoots 4-5 red dice with 2 calculates and Lando.

Rock placement is critical to ensure as many obstructed shots during the course of a game.

I have a record of 12-2 so far. Very pleased and it's a load of fun. Nevertheless, I am looking for suggestions and variants.

I'd love to try Nym, but unsure what to cut. Also I am considering debris gambit and engine upgrade on Palob instead of elusive and l3-37. 4-Lom crew and hotshot gunner is an option on Han. Finally I am thinking about cutting Han altogether for Kavil with Han gunner for a target lock + focussed proton torpedo. So many cool option in Scum!

Let me know what you think.

Cheers,

Fruitboy

Han Solo — Customized YT-1300 54
Trick Shot 1
IG-88D 4
Lando Calrissian 8
Greedo 1
Lando’s Millennium Falcon 6
Ship Total: 74
Palob Godalhi — HWK-290 38
Elusive 3
L3-37 4
Moldy Crow 12
Ship Total: 57
4-LOM — G-1A Starfighter 49
Elusive 3
Advanced Sensors 8
0-0-0 3
Rigged Cargo Chute 4
Mist Hunter 2
Ship Total: 69

i really like this list because its built to be flown a certain way. stress giving is a powerful weapon because its good against everything but especially choking vs some lists. Action economy is difficult to achieve compared to 1.0 and stress just makes it even harder for ships to maximize tricks like linked actions or dropping bombs and avoiding friendly fire from the area effect since stressed ships have much more limited movement.

After seeing this list i started to wonder if YT-1300 piloted by Han could be paired with Asajj Ventris. You could make two tanky 100pt ships or keep them to a bare minimum of upgrades and add 4-LOM or Palob. The points are tight but its possible.

Thoughts?

Edited by Da_Brown_Bomber

Yeah sure, the timing of stress from obstacles/rigged cargo and 0-0-0 is ideal for Han, but 4-LOMs stress passing is too late for Han to benefit the same round. But I find the stress from 4-LOM, Viktor Hel and others still help for the coming rounds. Either by the enemy keeping it, or limiting their movement severely helping Han setup obstructed shots.

3 hours ago, Da_Brown_Bomber said:

i really like this list because its built to be flown a certain way. stress giving is a powerful weapon because its good against everything but especially choking vs some lists. Action economy is difficult to achieve compared to 1.0 and stress just makes it even harder for ships to maximize tricks  like linked actions or  dropping bombs and avoiding friendly fire from the area effect since stressed ships have much more limited movement.    

After seeing this list i started to wonder if YT-1300 piloted by Han could be paired with Asajj Ventris. You could make two tanky 100pt ships or keep them to a bare minimum of upgrades and add 4-LOM or Palob. The points are tight but its possible.

   Thoughts?

Since Han can be built rather effectively for <70pts, if you could keep Assaj to <=100pts you could also fit in a Quadjumper as a 3rd ship. Either Jakku Gunrunner or Unkar. The Tractor beam should help both with pushing damage trough as well as moving ships either into Assajs mobile arc or into an obstructed shot for Han. If you run the title on Assaj you have 2 sources of tractor.

You can swap things around how you like, but here's a start.

Customized YT-1300 Light Freighter - •Han Solo - 74
•Han Solo - The Corellian Kid (54)
Trick Shot (1)
•IG-88D (4)
•Lando Calrissian (8)
•Lando’s Millennium Falcon (6)
•Greedo (1)

Quadrijet Transfer Spacetug - •Unkar Plutt - 30
•Unkar Plutt - Miserly Portion Master (30)

Lancer -class Pursuit Craft - •Asajj Ventress - 93
•Asajj Ventress - Force of Her Own (84)
•0-0-0 (3)
Shadow Caster (6)

Total: 197/200

View in the X-Wing Squad Builder

I wonder if you are giving up to much by dropping both 4-Lom and Palob. If I would try that list, I'd definitely keep Palob in to combo with Asajj's ability. Keep things lean.

I'd try this:

Customized YT-1300 Light Freighter - •Han Solo - 62
•Han Solo - The Corellian Kid (54)
Trick Shot (1)
•Lando’s Millennium Falcon (6)
•Greedo (1)

Lancer -class Pursuit Craft - •Asajj Ventress - 87
•Asajj Ventress - Force of Her Own (84)
•0-0-0 (3)

HWK-290 Light Freighter - •Palob Godalhi - 50
•Palob Godalhi - Tethan Resister (38)
Moldy Crow (12)

Total: 199/200

View in the X-Wing Squad Builder

Edited by Fruitboy

That's probably better. Palob's token stealing combos with Assaj's ability to force stress, which Han can use.

Though I'd always take Nym over Asajj, that list is probably how to build it.

Ive gone the other way with Han - rather trying to force stress to add red dice to him, I've added Hotshot Gunner so he brings value however many dice he's throwing.

11 hours ago, SOTL said:

Though I'd always take Nym over Asajj, that list is probably how to build it.

Ive gone the other way with Han - rather trying to force stress to add red dice to him, I've added Hotshot Gunner so he brings value however many dice he's throwing.

Whats your current build?

I've been running it, and I find that NYM and PALOB carry the team. I've yet to try the Han/lando combo, but i think its the piece that was missing.

16 hours ago, SOTL said:

Though I'd always take Nym over Asajj, that list is probably how to build it.

Ive gone the other way with Han - rather trying to force stress to add red dice to him, I've added Hotshot Gunner so he brings value however many dice he's throwing.

whats ur loadout on Nym SOTL?

trickshot, title, bomblet generator, dorsal turret, trajectory simulator and genius ? (69pts total )?

Han - Trick Shot, 4-LOM, 0-0-0, Hotshot, Lando's Fakcon

Palob - Trick Shot, L3-37, Moldy Crow

Nym - Dorsal, Protons, Seismic, Havoc, Genius, Traj Sim

(200)

You get to pick 2 from Elusive/4-LOM/0-0-0.

14 minutes ago, SOTL said:

Han - Trick Shot, 4-LOM, 0-0-0, Hotshot, Lando's Fakcon

Palob - Trick Shot, L3-37, Moldy Crow

Nym - Dorsal, Protons, Seismic, Havoc, Genius, Traj Sim

(200)

You get to pick 2 from Elusive/4-LOM/0-0-0.

nice. 4-LOM with HS Gunner on Han just looks brutal.

I might consider dropping trickshot from palob to keep Elusive/4-LOM/0-0-0 or replacing 0-0-0 with Tobias crew.

Edited by Da_Brown_Bomber

Do you find diminishing returns with Palob already stealing focus / evade tokens? I guess it's how you'd fly it. Try and nick a token from enemy ship A with Palob and shoot ship B with Han?

I think there's a lot of value in stripping dice mods from most of their squad, tbh. Teroch and Palob did fine at Coruscant!

Han/Nym/Kavil

replaced Palob with Kavil/dorsal/trickshot/hotshot gunner (54pts).

Edited by Da_Brown_Bomber

If Kavil comes in for anything I think it's Han.

Palob is a lock eh? I was wanting to just add some more firepower and durability but i guess thats why u have L3-37 on Palob eh?

Palob hits harder than that Kavil! He gets double mods as he can bank focus then take TL action, and he also strips defensive tokens to boot.

Kavil - Expert Handling, Proton Torpedoes, Han Solo, R4 Astromech, Dorsal Turret (63)

4 dice double-modded threat at all front ranges, 3 and 4 dice at side arc. He's packing about the same firepower as Han's Falcon for similar/lower cost.

Edited by SOTL