U-Wings in 2.0

By Ronu, in X-Wing

44 minutes ago, Force Majeure said:

How do you fly it? I mean, do you have a loose formation with Cass and Jake in the front drawing shots and Kullbee + Blount flanking? Are they spread out? How well has Lando been working?

Pretty loose.

I try and flank with kullbee, ram jake up the middle of the enemy ships, have Cassian try and come a bit off center and vector in on the other side then kullbee, ideally straight at a big rock or debris to hide behind and trick shot then pivot 90 staying close to the rock. Blount stays close to Cassian. Usually between Jake and kullbee diving in I can get blounts ability to trigger.

You don't want Blount to be to exposed or obvious a target, Jake is there to drop his missile and get shot at as much as possible. Once the missile is gone Blount is doing more damage then Jake but much more fragile. Kullbee is also just trying to flank around the backside constantly, but most of the lists damage tends to come from Cassian and Blount as the other 2 tend to get focus and have to spend more time and actions being slippery.

I like Lando on a u-wing, it can make use of either token and getting the double is huge, I generally only use Lando when I think Cassian will be shot at and can make use of an evade token if he rolls that or blanks. If he is not going to be shot at a target lock or focus is better.

I usually end up making Liberal use of coordinat it's very useful at helping Jake get to where he needs to go for his rockets.

On 10/17/2018 at 8:05 AM, AllWingsStandyingBy said:


I mean, you realize this is not true though, right? In fact, it is astronomically unlikely that every ship in the game is good when used well. There will be things that are better and things that are worse when it comes to design and costing, and the former will be good even when not flown exceptionally well and the latter will still be underwhelming despite being flown exceptionally well. Plenty of stuff appears to be in both of those categories already.

Truth the Ghost is a steaming pile of over-costed garbage, but I still love her hahaha.

3 hours ago, Icelom said:

You don't want Blount to be to exposed or obvious a target

Have you tried Tactical Scrambler on the U? If you take two points from Blount, you can get an extra green die if the U is obstructing an enemy shot at him.

On 10/26/2018 at 5:23 PM, GILLIES291 said:

Truth the Ghost is a steaming pile of over-costed garbage, but I still love her hahaha.

Pretty much true of most of the large-based ships, especially those with mobile arcs.

3 Uwings and a Lothal Rebel... Beefy

Blue Squadron Scout (43)
Pivot Wing (0)

Blue Squadron Scout (43)
Pivot Wing (0)

Blue Squadron Scout (43)
Pivot Wing (0)

Lothal Rebel (70)

Total: 199

View in Yet Another Squad Builder 2.0

I just had a ton of fun with a 58 point Heff Tobber

Heff tobber (45)

-leia(8)

Tac officer (2)

Intimidation (3)

I flew him with supernatural Luke and Thane who both had proton torps. You can do some fun stuff with that white coordinate. You can make them boost or barrell before they move. And then when they activate you can flip their s-foils. You try and get heff to take the brunt of the damage becuase he has 8 health. Then you run away and try and survive long enough to use leia a few more times and coordinate here and there.

I really love leia coupled with proton torp xwings. Its very satisfying doing white k turns or talon rolls and still getting a target lock action to get another torp off.

The icing on the cake is that he is a decent blocker with his medium base. And because of leia he can stop 2 turns in a row. An enemy ship that is intimated and eats 2 proton torps is in trouble.

5 hours ago, TBot said:

I just had a ton of fun with a 58 point Heff Tobber

Heff tobber (45)

-leia(8)

Tac officer (2)

Intimidation (3)

I flew him with supernatural Luke and Thane who both had proton torps. You can do some fun stuff with that white coordinate. You can make them boost or barrell before they move. And then when they activate you can flip their s-foils. You try and get heff to take the brunt of the damage becuase he has 8 health. Then you run away and try and survive long enough to use leia a few more times and coordinate here and there.

I really love leia coupled with proton torp xwings. Its very satisfying doing white k turns or talon rolls and still getting a target lock action to get another torp off.

The icing on the cake is that he is a decent blocker with his medium base. And because of leia he can stop 2 turns in a row. An enemy ship that is intimated and eats 2 proton torps is in trouble.

I forgot to mention being able to coordinate a boost or barrel at initiative 6 when an I6 oppenent runs into Heff

28 minutes ago, TBot said:

I forgot to mention being able to coordinate a boost or barrel at initiative 6 when an I6 oppenent runs into Heff

Ok thats nuts. I dig it.

On that note, what is the issue with the cassian crew ability again? I've read something about it before but I haven't seen it elaborated on. I assume this is the reason I don't seen people using heff with cassian.

Also Saw's ability looks amazing but the inherent drawback means I'm not sure how much to value it. I.e. is it strong enough only when its built around, or otherwise are the other pilots abilities more relevant over the course of the game? Most builds I see are not withsaw.

And on the tubes bros, does this look correct:

Benthic, jyn, Perceptive copilot, and Edrio, s foils (closed), R4 AM

Benthic activates, focus x 2- pass 1 to Edrio. Edrio's ability triggers pre-activation, performs focus (chooses evade) into linked red boost + stress. Flips S foils. Activates reveals blue, clears stress, performs target lock. [potentially] ending with focus, evade, TL (and boosted).

Ok coordinate has officially blown my mind. Never seen it until now. What a brilliant idea. Now I see where the games complexity went! And I also see why the tube bros aren't anything special like I thought. I ran this for 2 games tonight and it was a blast and a brain fry. Inspired by @MikeEvans list..

Cassian Andor — UT-60D U-Wing 47
Trick Shot 1
Advanced Sensors 8
Tactical Officer 2
Jyn Erso 2
Electronic Baffle 2
Pivot Wing 0
Ship Total: 62

Wedge Antilles — T-65 X-Wing 52
Servomotor S-foils 0
Ship Total: 52

Garven Dreis — T-65 X-Wing 47
Servomotor S-foils 0
Ship Total: 47

AP-5 — Sheathipede-class Shuttle 30
Trick Shot 1
Leia Organa 8
Ship Total: 39

Total 200

My life will not be fulfilled until I can fly a U-Wing with K-2SO.

00AB7725-91A3-400E-BC0F-A2BB143B1A04.jpeg

17 hours ago, Samwise Gamgee said:

My life will not be fulfilled until I can fly a U-Wing with K-2SO.

Image result for k2so gif

I STILL think they coulda used door gunners. Maybe something like a 1 die out of each side arc.

Yes, in space. At the end of Rogue One, Vader and Stormtroopers are standing out in the vacuum of space. You think the Rebellion has all these snazzy spaceships, but no sealed helmets?

I've found the U-wing to be really good support for the other two Rebel powerhouses:

  • 61 Wedge w/ ProtonT, Config.
  • 83 Luke w/ Supernatural, ProtonT, Config.


This leaves you with 56pts for a U-wing to act as blocker/support for Wedge by Coordinating him a focus for a double-modded Proton Torp, and using Selfless to soak hits off him. In my experience there's 3 strong choices, which are somewhat meta dependent:

  • 50 Heff w/ Selfless, TacOfficer, Config. - The cheapest U-wing pilot with an EPT. You still have 6pts left over for some more upgrades, or a 6pt bid. Personally I like adding Trickshot to Wedge and R5 Astromech to Luke, but regardless you have options.
  • 52 Cassian w/ Selfless, TacOfficer, Config. - A great choice if you're seeing a lot of Stress control. Again you have 4pts left that can be kept as a bid, or sprinkled as upgrades.
  • 55 Magva w/ Selfless, TacOfficer, Config. - My favourite U-wing pilot currently. Not only does Magva help against other ordnance lists, but she has the added bonus of being hyperspace legal! Keeping the 1pt as a bid seems silly, so I'd stick Trickshot on Wedge (the 5-dice Proton Torp happens more often than you'd think).

Have you ever been tempted to swap Selfless with Intimidation? Opponents either underestimate it or fly very inefficiently trying to avoid it

7 hours ago, MatCauthonReborn said:

Have you ever been tempted to swap Selfless with Intimidation? Opponents either underestimate it or fly very inefficiently trying to avoid it

It's also an option. I prefer selfless because it techs against other torpedoes, but i can see an arguement for intimidation.

On 10/16/2018 at 6:03 AM, MrNailbrain said:

I’ve cooked up some Juke Jank that I desperately want to play. Tac Scramblers to cover for each other, everyone gets a focus+evade thanks to PerCop and Jyn, pilot abilities play well together in formation.

U-Wing #Squadgoals

(52) Saw Gerrera
(0) Pivot Wing
(2) Jyn Erso
(10) Perceptive Copilot
(4) Juke
(2) Tactical Scrambler
(1) Inertial Dampeners
Points 71

(50) Magva Yarro
(0) Pivot Wing
(10) Perceptive Copilot
(2) Tactical Scrambler
(4) Juke
Points 66

(47) Cassian Andor
(0) Pivot Wing
(10) Perceptive Copilot
(4) Juke
(2) Tactical Scrambler
Points 63

Total points: 200

currently play testing this with a bro bot& L3 list.. I set it up last night, started the first round this morning... this may take a while...

but Jyn changing the second Percepted focus looks promising.

I’m going to try 3 Blue Squadron Escorts and a Blue Squadron Scout U-Wing this weekend. Maybe with Torps and Droids. Might not be competitive but it’ll be fluffy. Go Rogue One - Blue Squadron!

Oh wait, I think they all die.....