I think Luke and Wedge are a trap. They are both very good. I actually think Luke is the best Rebel ship. But the problem is that imperial ships are better. Scum ships are more action efficient. Named pilots on the rebel side are not the best or too expensive for what they do. A lot of the abilities would of worked in 1.0 because of how easy it was to stack tokens and actions. Now it is very difficult to keep my b wing stressed every round or to have a target lock focus for all my attacks. Looking at tournament lists Wedge and luke have the best abilities on a really solid chasis but they are not winning. Juke whisper with Vader on board, or defenders, or the incredibly cheap lambda, or the monstrous alpha strike of jonus bombers Make Rebels difficult to win with. I think it comes down to a numbers game and rebels are best served with a lack of expensive pilots and just straight points efficiency and that means 5 ships. Couple different options.
2x Grey squadron Y-wings with Ion turrets
3x Blue squadron X-wings (or 2x X-wings and 1x B-wings)
Or
1x A wing with proton rocket
1x Ywing with ion turret
1x Y wing with proton torpedos and R4 astro for green turns (need the droid for losing stress from the reload)
2x X wings
4 ship option that has massive firepower
4x Y wings I3 with ion and veteran turret gunner.
There are actually a lot more subtle different combinations but numbers and points efficiency seem to be the answer. Anyone else felt this to be the case? Every time I bring numbers to the table it overwhelms any kind of expensive single ships again because they can't stack defense on top of defense. Throwing 5 or more mostly focused shots will obliterate a lot out there.