Chaff/Flare Device Speculation

By Animewarsdude, in X-Wing

So, with FFG changing the Bomb slot to the Device slot it opens a few doors. What if they had a cheap one charge device that can naturally be launched or dropped and either affects being attacked in general or specifically ordnance/secondary weapon attacks so long as the defender is in range 0-1 of the token? Alternatively I guess after the activation phase it could just give an Evade token to every ship at range 0-1 of it though that seems like it could easily get abused for Juke shenanigans.

If chaff or flares are added to the game how would you like them to be represented, both in terms of fluff and how they function?

Chaff / flares sounds a lot like countermeasures from 1st edition, based on the art and function of the card. Given that the art has been re-used for ablative plating, it might be a while before we see something like that again. I'd expect chaff / flares to allow you to spend a charge and gain a temporary defensive bonus for the round, much like countermeasures did.

You mean Rigged Cargo Chute?

11 hours ago, gadwag said:

Chaff / flares sounds a lot like countermeasures from 1st edition, based on the art and function of the card. Given that the art has been re-used for ablative plating, it might be a while before we see something like that again. I'd expect chaff / flares to allow you to spend a charge and gain a temporary defensive bonus for the round, much like countermeasures did.

I could easily see that it could be a modification slot being charged base, I was just trying to think of something different that might reward good flying.

If they make the tracer missile again, the one that pings target locks to other ships the chaff/flares could sort of be based around getting rid of target locks which would still hamper ordnance like chaff/flares would but would also have some counter play against FCS and target locks in general. Granted doing that would sort of mess with the Tie Advanced which really needs that target lock. I have to wonder if making it so that it turned the target lock action red when attempting to lock a ship at 0-1 of the flare/chaff token would be better.

If we get something like countermeasures which just grants and additional evade die for the round is added back that is fine, just trying to think of different ways they could handle them.

11 hours ago, gadwag said:

I'd expect chaff / flares to allow you to spend a charge and gain a temporary defensive bonus for the round, much like countermeasures did.

This seems correct, though I hope they don't put this in the Device slot. It would be fine to trigger in the Systems phase but the ships we'd want this on are not always the ones that have Device slots.

I think you guys are forgetting about Rigged Cargo Chute.

27 minutes ago, Tvboy said:

I think you guys are forgetting about Rigged Cargo Chute.

I think you are incorrect in suggesting that it's the same thing as a defensive chaff.

RCC is based on a last-ditch effort to survive in a fight, even though it means you're losing the cargo that pays your bills.

Chaff is an intentional mechanism designed to release material that affects the guidance systems in munitions, either causing them to detonate early or go off course. Although, we are discussing it here as something that improves defending from attacks in general. Perhaps it would make more sense to specifically work on missiles and torpedoes in some way.

It could be a device with a set number of charges: during the system phase, you may spend a charge from the Chaff. If you do, enemies cannot spend target locks when attacking you this round.

23 minutes ago, CaptainIxidor said:

I think you are incorrect in suggesting that it's the same thing as a defensive chaff.

RCC is based on a last-ditch effort to survive in a fight, even though it means you're losing the cargo that pays your bills.

Chaff is an intentional mechanism designed to release material that affects the guidance systems in munitions, either causing them to detonate early or go off course. Although, we are discussing it here as something that improves defending from attacks in general. Perhaps it would make more sense to specifically work on missiles and torpedoes in some way.

You can rig a crago chute to release chaff, which I would argue is exactly what the RGC debris token is, if you look at it it's a bunch of bits of metal, not cargo crates.

The RGC debris token increases your defense by obstructing the opponent's attack. Yes the defensive effect is small, but it perfectly fits what the OP was describing both mechanically (an object dropped like a device that increases defense) and thematically.

Edited by Tvboy
5 minutes ago, Tvboy said:

You can rig a crago chute to release chaff, which I would argue is exactly what the RGC debris token is, if you look at it it's a bunch of bits of metal, not cargo crates.

The RGC debris token increases your defense by obstructing the opponent's attack. Yes the defensive effect is small, but it perfectly fits what the OP was describing both mechanically (an object dropped like a device that increases defense) and thematically.

I was thinking more in terms of the X-Wing games and the chaff/flares used there against ordinance and a way to replicate that in 2.0.

Maybe something like.

If you are defending from missiles or Torpedos from behind you may spend one charge to role one attack dice. If you do receive a stress token. On a hit/crit result cancel the attack results.

50/50 Chance to avoid an ordanance attack but you can get overly stressed doing it?

Edited by Tyhar7
32 minutes ago, Tyhar7 said:

Maybe something like.

If you are defending from missiles or Torpedos from behind you may spend one charge to role one attack dice. If you do receive a stress token. On a hit result cancel the attack results.

50/50 Chance to avoid an ordanance attack but you can get overly stressed doing it?

I don't understand the stress here but the basic concept is okay, if on hit and crit.

2 hours ago, CaptainIxidor said:

This seems correct, though I hope they don't put this in the Device slot. It would be fine to trigger in the Systems phase but the ships we'd want this on are not always the ones that have Device slots.

The Kihraxz Fighter has 3 Mod slots and no worthwile choices to fill them with, could use a Mod like this.

11 minutes ago, westiebestie said:

The Kihraxz Fighter has 3 Mod slots and no worthwile choices to fill them with, could use a Mod like this.

I agree! Having 2 agility dice, having a defensive mod like this would be appreciated in more than one way.

Edited by CaptainIxidor
33 minutes ago, CaptainIxidor said:

I don't understand the stress here but the basic concept is okay, if on hit and crit.

Yes sorry, hit/crit.

Well I'd be pretty stressed out if a missile was heading towards me.

But mechanics wise the Chaff/Flare is a bit of gamble but cancelling an entire ordnance attack is quite powerful. The stress is to allow the attacker to feel like they have achieved something. Also in the scenario you may have 2 or more ships firing ordinance at the same ship; you can repeatedly spend charges but your stress will stack up as a consequence.

If you think the stress is to much I imagine you could run such an ability without the stress but I would then price it higher. Alternatively you could keep the stress but have it succeed on a Hit/Crit/Focus result.

Edited by Tyhar7

A chaff device could allow ships in 0-2 to shed a lock onto it as an action or when deployed. Would disturb ordnance but not too bad.

I would like to see a jamming relay. Extends jam and maybe coordinate actions.

1 hour ago, Tyhar7 said:

But mechanics wise the Chaff/Flare is a bit of gamble but cancelling an entire ordnance attack is quite powerful. The stress is to allow the attacker to feel like they have achieved something. Also in the scenario you may have 2 or more ships firing ordinance at the same ship; you can repeatedly spend charges but your stress will stack up as a consequence.

If you think the stress is to much I imagine you could run such an ability without the stress but I would then price it higher. Alternatively you could keep the stress but have it succeed on a Hit/Crit/Focus result.

IRL that's what Chaff/flares do.. Cancel out the attack by drawing them away from you. So i see no issue with them having a 50/50 chance of doing that.

23 minutes ago, Xeletor said:

A chaff device could allow ships in 0-2 to shed a lock onto it as an action or when deployed. Would disturb ordnance but not too bad.

I would like to see a jamming relay. Extends jam and maybe coordinate actions.

I like the idea of the jamming relay as a mine or even a jamming bomb. Funny enough, that might be the best way to toss out the jam token if you plan your movement right rather than giving up your attack for it.

5 hours ago, Xeletor said:

A chaff device could allow ships in 0-2 to shed a lock onto it as an action or when deployed. Would disturb ordnance but not too bad.

Emergency Flares (Modification) 5 points, 2 Charge

"At the beginning of the Engagement phase, spend one [Charge] to remove one [Lock]."

Simple, effective, and only can be used twice- which seems to close to the new design philosophy in that upgrades/mods are usually fairly limited in scope.

5 hours ago, Animewarsdude said:

I like the idea of the jamming relay as a mine or even a jamming bomb. Funny enough, that might be the best way to toss out the jam token if you plan your movement right rather than giving up your attack for it.

EMP Bomb (Device) 4 points, 2 Charge

Same wording as normal for Devices. Effects- "Each ship within Range 1 of the EMP bomb token receives 1 Jam token".

actually yeah hold on what's with that

no ships in SW have frakking countermeasures

WTF

2 minutes ago, Captain Lackwit said:

actually yeah hold on what's with that

no ships in SW have frakking countermeasures

WTF

X-Wing vs TIE Fighter series disagrees.

1 hour ago, CaptainIxidor said:

X-Wing vs TIE Fighter series disagrees.

*in canon

2 minutes ago, Captain Lackwit said:

*in NEW canon

fixed that for ya, they had it in the old canon.

27 minutes ago, Animewarsdude said:

fixed that for ya, they had it in the old canon.

Bruv that was never canon. Stop repeating that lie.