21 minutes ago, Ultimatecalibur said:No, it doesn't suck. It is useful when you want to prevent your opponent from taking a certain stance. Earth, Water, Fire and Air all have different benefits and cause different problems in different duels. The 4 Strife is a bonus not the primary purpose.
- You can predict Air to make your actions easier to perform.
If you know an opponents high ring you can prevent them from using it.
You can make an opponent without Iaijutsu Cut waste a turn readying their weapon by locking them out of Water.
You lock your opponent out of Earth if you think you can get the successes and opportunities for an Air Crit Strike.
You can use predict to lock your opponent away from stance based techniques such as Heartpiercing Strike, Flowing Water Strike and Crimson Leaves Strike.
The new dueling system is very tactical and discounting the various tools can easily lead to a defeat.
you do realise that you need to take a Predict action instead of Centering or Striking, right ? And... AND the opponent can always chose to use void stance and totally nullify your predict attempt. so basically, he gets a Strike in Void or Center (thats at WORST) and you get... nothing. Until the next turn. Was the benefit you got out of losing 1 action worth it ? To me, definitely not. Especially when you have higher ranked character than can relatively easily hit you and probably make you bleed in one strike with multiple rings or techniques. Like, sure you can take your opponent out of air or earth stance for when you will strike, but thats at the expense of not centering... again, worth it ? no.
making predict a free action during staredown for both contestant, and making it able to predict void, opens a LOT more varieties and mindgames. And more cinematic finishing blows.
but you can feel free to do some duel exercises between characters (with a friend, so "predict' work as intended by him not knowing your choice) and see how bad it is.
Edited by Avatar111