The Day Job Syndrome is my phrase of describing an odd tendency I've seen among some players to, left to their own devices, have their character settle down into their "day jobs" and generally ignore and avoid adventures.
My current group is a case in point. It consists of a Guard Lieutenant/Medicae, a Guard Sergeant and a Tech Priest. They are the commanders of a refugee camp / field hospital on the outskirts of a hive city.
Various odd things are happening: the local garrison commander has a huge stockpile of weapons he's hiding from the Munitorium inspectors, a captain in the garrison is in league with the local narco-gangs, a nearby warlord is uniting the gangs and mutant tribes into an army, the local baron practically has "up to something" tattooed to his forehead, there's a rogue psyker running around the camp, feral servitors are attacking the refugees, etc ...
Given all these various plot hooks, what do my players choose to do? The Tech-Priest is fixing the plumbing. The Medicae does rounds at the hospital and files reports. The Sergeant doesn't do anything unless prompted (I've had to forbid the player from doing embroidery during gaming... it's like having someone playing a video game at the table, only without the cool factor).
When asked why they don't do anything, my players say that they've filed reports or dispatched NPCs to handle that... that last being my own fault, I guess. I gave them 2 squads of mook guardsmen and some office staff as support and instead of doing anything themselves, they send out the NPCs.
I'm trying to talk to my players about it, but it's like they don't get it. The tech-priest player has replied, via email, that his actions are in character since, after all, they are just all cogs in the great machine of the Imperium.
I'm stumped.
So folks, has anything like this every happened to you? What do you think I should do?
Have their troops be just as unwilling to do things as they.