Coordination Meta?

By flooze, in X-Wing

1 minute ago, LordBlades said:

0-0-0 is another solid crew, but sadly in 2.0 only I have yet to see a real alternative to Perceptive Co-pilot.

What are you running as crew?

I only have an extended list at the moment with Firespray, fang and escape craft. Trying to tank Boba up with debris gambit and L3-37 (escape craft pilot is Lando). Also used 0-0-0

On 10/13/2018 at 7:57 AM, TasteTheRainbow said:

Yup. I put Zeb on there too.

Do tell.

7 hours ago, BlodVargarna said:

Do tell.

Arvel intimidation

Heff Intimidation Zeb Tactical Officer

Wedge with stuff

Thane with r3 or a deadman partisan x wing depending on how many points you put on Wedge.

Taking multiple shots at defenders with them rolling 1 green dice is pretty fun.

On 10/13/2018 at 11:02 AM, __underscore__ said:

I've seen quite a few scum ships put in a spare 24 point L3 Escape Craft with Tactical Officer into their list, irrespective of their overall archetype. Considering it's the same price as a Z95 blocker that's a lot of utility for not many points.

Exactly this. Probably L3 and AP-5 are some of the best coordinate ships out there because they can get an officer (AP doesn’t need one even) and are cheap.

Scum probably has the best use for thus with Jakku Gunrunners that bump and then get a coordination tractorbeam from I2 L3

With AP-5, it’s rather the other way round. You pre-Coordinate your high Ini ships when they bump or to avoid bumping. Also a pity that he is so much more expensive than L3. He doesn’t do that much more for your list after all.

Edited by ForceM

Yes, cheap coordinate is good and is being used locally. The HWK is also a good coordinate option since it can bank a focus on round 1 for itself and then coordinate another action to a teammate later.