linearblade said:
I kinda see why people like the +1 increase as opposed to the multiplier increase, but really the major problem again with unnatural stats is when they are applied to certain classes that have balance issues...
See I don't think so. Multiplying TB results in multiplying damage and that screws the core of the system completely.
We have to make space marines tougher than humans. The only rule that does this is unnatural toughness. Therefore marines are now TB8. They wear awesome armour too, so now we need to give marines guns that can actually hurt themselves. Woops now we have guns that are better at taking out tanks than plasma guns.
Now there are guns that shouldn't really have a set of damage dice to roll, because they're going to kill almost all enemy targets in a single shot.
If for example, marines got +1TB from their biscopea and +1 from their haemastamen, then they'd have a TB of around 6 or so. A normal human couldn't get that, so would never reach it. A hive Tyrant might have 4 levels of UT, or maybe 5. Now a hive tyrant looks scary compared to a marine, without requiring a massive arms race in weapon damage.
The weapon damages in DH would be fine for most of the setting if Unnatural Toughness didn't multiply the damage reduction of targets like it does.
So in my opinion, reducing unnatural characteristics to single point advances solves more problems than it causes. After all, there's nothing stopping you giving something 8x unnatural toughness to simulate its 'dreadnought' like physique.
Therefore, single digit increases are superior in all ways, because they can represent ranges between normal and double and still represent double without REQUIRING double.
hellebore