I've been going over the new uber-psychic powers and other issues brought up by Ascension and it struck me that a lot of the potential imbalance comes from the way unnatural characteristics operate.
The existing stat of a player buying an unnatural characteristic does not influence the cost he or she pays but has a profound effect on the end product. This is not a situation unique to Ascension and came to the fore recently in a Rogue Trader game when the horribly mutated hulking arch militant with Strength 75 got best quality muscle grafts to give him unnatural strength (x2). He now basically one-shots anything with his chainaxe (crushing blow plus arch-militant melee mastery gives him d10+22 pen 2 tearing and when he eventually gets around to picking up a power fist he will be putting out 2d10+32 pen 9 three times per round).
Now this is an extreme example but my suggested fix for unnatural stats is that each level of unnatural increases the associated bonus by 3 rather than doubling the existing bonus. This reflects the increase that an average joe would get from the (x2) and keeps the increased bonuses from breaking the system when a PC has a massive stat.
Any thoughts or suggestions on this?
