Scum falcon and lancer

By bumbleb1492, in X-Wing Squad Lists

I've been looking at scum ships recently and really enjoyed playing double big ships in 1.0 and now in 2.0 I wanted to play somthing similar. This list uses asajjs ability to help trigger hans abilities. Lando is there because the re rolls are a nice insurance policy. Asajj with hightened perception can go first then tractor somthing onto a rock or in front of han and then get shot to pieces. Rigged cargo chute is a win win as it gives stress and also gives han somthing to shoot though. Any ideas to make it better? I plan on taking it to a tournament soon.

Escape Craft - •Lando Calrissian - 26
•Lando Calrissian - Smooth-talking Gambler (26)

Lancer -class Pursuit Craft - •Asajj Ventress - 104
•Asajj Ventress - Force of Her Own (84)
•Latts Razzi (7)
Rigged Cargo Chute (4)
Shadow Caster (6)
Heightened Perception (3)

Customized YT-1300 Light Freighter - •Han Solo - 70
•Han Solo - The Corellian Kid (54)
Trick Shot (1)
•0-0-0 (3)
Rigged Cargo Chute (4)
•Lando’s Millennium Falcon (6)
•BT-1 (2)

Total: 200/200

Edited by bumbleb1492

I like it seems like a very solid list I'll have to Borrow at and see how it runs and see what I like and what I don't. Just because of difference in play style.

I don't know of you are aware that there is a quite controversial topic about the lancer in general and Asajj being a viable ship. Maybe you can find some further ideas there, but don't let yourself get demoralized, I like the idea of your list.

I flew Ketsu yesterday like a pure jouster, pointed the mobile arc to the front and didn't move it at all. Throwing two ships a turn on a rock is fun, although maybe npe for the opponent.

I liked to fly Asajj in 1st edition, didn't try her yet in 2nd. Style needs to be different for sure, since the mobile is only 2 dice and the stress is only applied against ships without green tokens. I would therefore think about Palob or old T. I know this doesn't fit here, now like a comment for further list building.

About Han, be aware that he is a 2 die ship which occasionally has 4.

About Lando, I feel like you want to fly him docked, not sure that this is the best choice. Coordination is strong, I'd fly him undocked and would suggest to include tactical officer, since your coordinate gets white. The dial isn't great and the red coordinate shuts off Landos ability.

Edited by flooze

I flew th exact same lot as you for a month and I can safely say that, while it is solid, Assaj has a bit of an identity crisis when it comes to the force. She has not enough force to both trigger high perception, her ability and still mod dice which is a huge problem so either run her with Maul or ditch high perception for a 4-LOM on Han. You can also downgrade bt1 to a greedo. Nevertheless her biggest problem is her shield to hull ratio. The crowd are brutal on 2.0 and I saw my fair share of Assajs exploding in one turn due to that especially against aces.

Right now I run her like this:

Assaj Han

(84) Asajj Ventress
(7) Latts Razzi
(4) Rigged Cargo Chute
Points 95

(54) Han Solo
(6) Lando's Millennium Falcon
(1) Trick Shot
(3) 0-0-0
(1) Greedo
(4) Rigged Cargo Chute
(9) Engine Upgrade
Points 78

(26) Lando Calrissian
Points 26

Total points: 199

And keep lando docked. His whole point in The list is giving rerols to Han and believe me that he needs them.

Fly safe!