13 minutes ago, Miceldars said:but you can still put some on the quest at the end of the quest phase (if you have enough willpower).
Well, not at the end of the quest phase, but yes. Sometimes things like that can be important.
13 minutes ago, Miceldars said:but you can still put some on the quest at the end of the quest phase (if you have enough willpower).
Well, not at the end of the quest phase, but yes. Sometimes things like that can be important.
Thanks for that! You must admit that it is a pretty lethal Treachery though, because if you don't quest successfully (you are already committed so if you don't have Eowyh (Core) you are in trouble) it's game over just like that.
1) One more question. I must be missing something here because this doesn't make any sense.
Haradrim Estate 's text reads:
QuoteWhile Haradrim Estate is in the staging area, progress cannot be placed here. Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
Specifically the bold part. What happens if you have 2 Haradrim Estates in play in the staging area? So you place one as the active location. What then? The text states that you cannot place progress on HE while it is in the staging area.
Or are they simply referring to a situation where a character like Northern Tracker would place progress on the location while in the staging area, and that is not allowed?
Edited by Stewart777Wandalf --> Yes, you can still play cards after the quest resolution, but it's not something you often do, I think.
Stewart --> I think you can't place progress token on it with nothern tracker or other card which allow you to place progress token on locations in the staging area. There is some locations like this on various scenarios (when they're not just "immune to player card effects")
Edited by MiceldarsGreat thanks.
One more. I've attached Self Preservation (SP) to Denethor and he has been attacked but is still alive.
During what phase can I exhaust SP to heal Denethor. Can I heal him for instance after the attack or is it only during the Planning phase that you can do this?
You can do it during any action window. Phase restricted actions are displayed like that : "[Combat] Action : something" (for an action you can do only during combat phase), or it is specified in the text card.
To chime in about the Estate and no progress while in staging, by using that phrasing rather than just "Immune to player card effects" it allows you to still place attachments on it, but disallows Northern Tracker-like effects.
2 hours ago, Stewart777 said:Thanks for that! You must admit that it is a pretty lethal Treachery though, because if you don't quest successfully (you are already committed so if you don't have Eowyh (Core) you are in trouble) it's game over just like that.
1) One more question. I must be missing something here because this doesn't make any sense.
Haradrim Estate 's text reads:
Specifically the bold part. What happens if you have 2 Haradrim Estates in play in the staging area? So you place one as the active location. What then? The text states that you cannot place progress on HE while it is in the staging area.
Or are they simply referring to a situation where a character like Northern Tracker would place progress on the location while in the staging area, and that is not allowed?
All cards in this card game that refer to themselves only to refer to that specific copy. Each Haradrim Estate only means itself.
That said, if two of the card below were in the staging area, you are still allowed to place progress on them with effects like Northern Tracker.
Busy playing Desert Crossing from the Sands of Harad expansion. Were-worm 's text reads:
QuoteX is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack . (Do not deal it a shadow card.)
When an enemy makes an "immediate attack" like this does that attack bypass your defence? So would you get a chance to declare a defender? So in that case the damage would go straight onto the character, which in this case is a Gondorian Spearman who has 1 Defence and 1 Hit Point.
It's like a regular attack. You can declare a defender and take his defense in account. Note that in this example, you do not deal a shadow card to the enemy, but most of those "immediate attack" effects do not have this statement and you have to deal a shadow card, just like normal attacks in combat phase.
That also mean this enemy would attack twice the turn he engages you (the immediate attack, and then his regular one).
Edited by Miceldars2 more. The first is a little more obvious but just want to be sure. Lorien Guide 's text reads:
QuoteResponse: After Lórien Guide commits to a quest, place 1 progress token on the active location.
Does this mean that it only goes on to a location and not a quest if there is no active location?
On the Quest Card 1B part of the text reads:
QuoteForced: At the end of the round, increase the temperature by 4. If the temperature is 60 or higher, the players lose the game.
Does this mean after EVERY round played or only after the first round after you start the quest?
If there is no active location, you cannot use Lorien Guide's response.
The forced effect of 1B increases the temperature by 4 every round.
1)Yes, on the active location only, so if there is not you can't put it
2)It doesn't say "at the end of the FIRST round", so yes, it's at the end of every round.
Edited by MiceldarsYeah things were running a little too smoothly
They should have said at the end of each/every round, not "the" round.
Edit: Can I just say on a side note, Northern Tracker is awesome (a little expensive, yes, but man does he get the job done). And unexpected courage is coming in real handy.
Edited by Stewart7773 hours ago, Stewart777 said:They should have said at the end of each/every round, not " the " round
Stating that could imply every round for the rest of the game. As it's currently stated, is only during that part of the quest.
Also... This thread is rapidly becoming badly named
17 hours ago, icabod said:Stating that could imply every round for the rest of the game. As it's currently stated, is only during that part of the quest.
Also... This thread is rapidly becoming badly named
Haha yes the queries just keep on rolling in...
Edit: It is in fact for the rest of the game. It says so on the quest cards.
Edited by Stewart777I asked this question before about progress carrying over to the next quest card, and was told that progress only carries over from an active loacvtion to a quest and not from a quest to the following quest. This FAQ from FFG seems to contradict what I was told, or am I just misunderstanding:
QuoteQ. If Legolas has a Blade of Gondolin (CORE 39) and
destroys an enemy, can he trigger his response, finish
off a quest card, and still place progress tokens on the
next quest with the Blade of Gondolin’s response?
A: Yes. Quest cards are immediately replaced as
soon as players place enough progress on them,
and this replacement does not interrupt the current
round sequence. If the current quest card only needs
1 progress on it, then a player could also trigger
the Blade’s effect first, and then Legolas’ in order to
maximize the number of progress tokens placed. (There
is no carry-over progress from an effect).
Any thoughts?
In this example there are two separate triggers each placing progress. So the procedure goes like this:
Compare this with the opposite ordering of triggered responses:
The key point to take from this is that, when you have multiple responses from the same trigger, you choose the order to trigger them, and completely resolve the first and all its associated consequences before going back to the next one and triggering that.
Edited by NathanHGotcha thanks.
Got a question regards the setup and initial play for The Long Arm of Mordor, specifically Surprise Attack .
Let me see if I have this right... you start with all your heroes in the staging area, including 1 Sauron's Enforcers . So the only character you start off with is an Objective-Hero (I chose Yazan ). You also start off with 2 resources for Yazan. Is that the setup?
Then play continues as per normal, gain 1 resource and draw a card?
So after you quest successfully and get one hero back you have to exhaust them, does that hero remain exhausted for 2B as well?
QuoteSetup for 1A: Set Uruk Chieftain aside, out of play. Each player adds 1 copy of Sauron’s Enforcers to the staging area. Move each hero to the staging area. Each player takes control of an objective-hero and adds 2 resources to its resource pool. Remove each remaining objective-hero from the game. For the remainder of the game, heroes in the staging area are in play but under no player’s control, immune to player card effects, and their text boxes are considered to be blank.
Quote1B: Damage from undefended attacks must be dealt to a hero in the staging area, if able.
The first card each player plays each phase does not require a resource match.
Forced: After placing progress from questing successfully, each player chooses a hero he owns in the staging area and, takes control of that hero, and exhausts it. Advance to stage 2A.
Sorry for all the questions but I'm new to board games and all these rules don't come natural to me just yet.
This particularly effect if no different from any other reason a hero becomes exhausted. The hero remains exhausted until the next Refresh phase or until you use some other means of readying it.
Quick one.
1) Can you take an attachment from one hero/ally and move it to a different hero/ally?
2) What happens to an existing attachment when you want to replace it with another, does it just get discarded, or can you give it to another character?
3) Also, if a hero/ally with an attachment dies does that attachment get discarded along with the ally or can it be attached to another character? That's how I've been playing but thought I should ask. Not so quick then...
1) You can only move an attachment if you have a player card that allows you to do so. For example, Long Lake Trader can exhaust to move an item from a character you control to another character. Spare Hood and Cloak moves automatically when you use it. And various signals (e.g. Dunedain Warning) can move from one hero to another by the current hero playing one resource.
2) Absent some card effect, you can't "replace" an existing attachment. If your hero has two Restricted attachments, you can't put another one until one of the current one goes away via card effect (for example, an encounter card causing you to discard an attachment).
3) If a character leaves play, the attachments on it will go to the discard piles of whichever player originally had the attachment in their deck. Exception -- the hero Spirit Bard has a response (once per phase) that lets those attachments go back into the players' hands instead of their discard piles.
2 hours ago, Stewart777 said:Quick one.
1) Can you take an attachment from one hero/ally and move it to a different hero/ally?
2) What happens to an existing attachment when you want to replace it with another, does it just get discarded, or can you give it to another character?
3) Also, if a hero/ally with an attachment dies does that attachment get discarded along with the ally or can it be attached to another character? That's how I've been playing but thought I should ask. Not so quick then...
1) Only if a card allows you to do so like Long Lake Trader or Signals .
2) As long as cards do not state otherwise you can stack as many attachments as you like. However there are only two restricted attachments per character allowed, so if you want to attach a third one to them you have to discard one of the other two. You cannot play a second copy of a 'limit one per character' attachment on the same character.
3) It gets discarded except when Bard son of Brand is in play.
Edited by Amicus Draconis2 hours ago, dalestephenson said:If your hero has two Restricted attachments, you can't put another one until one of the current one goes away via card effect (for example, an encounter card causing you to discard an attachment).
Aren't you allowed to play a third restricted attachment on a character, but you have to chose and discard one immediately after?
7 minutes ago, Wandalf the Gizzard said:Aren't you allowed to play a third restricted attachment on a character, but you have to chose and discard one immediately after?
Looking it up, that seems to be correct. You aren't allowed to do the same trick directly with unique attachments, playing a unique to make the already-played unique go away. You also can't play a limit-1-per character attachment to make the same attachment already attached go away, though I'm not sure why you'd ever want to do that.
So examples -- Denethor has a Gondorian Shield and Horn of Gondor attached, using his two restricted spots. You *can* play Citadel Plate on Denethor, but you would have to discard either Gondorian Shield or Horn of Gondor to make room for it.
Denethor has a Gondorian Shield and Celebrian's Stone attached, using his two restricted spots. You *cannot* play a different copy of Celebrian's Stone on Aragorn, causing Denethor's Celebrian's Stone to go away. You *can* play Horn of Gondor on Denethor, choose to make Celebrian's Stone go away, and then play Celebrian's Stone on Aragorn.