Imperial MSU List

By RedDogReb, in Star Wars: Armada Fleet Builds

I would appreciate comments on the following list. My usual comfort zone is big triangles, with Motti.

I want to move away from that and try something completely different, so....

Arquitens CC

Jerry

Enhanced Armaments

Brunson

ECM

Hand of Justice

Arquitens LC

TRC

GSD1

Ord Experts

ACM

Demolisher

GSD1

Ord Experts

ACM

Raider2

Disp. Caps

Heavy Ion Emps

Gozantis

Comms Net

Assault - Opening Salvo

Defense - Hyperspace Assault

Navigation - Solar Corona

Total Points 398

6 activations, long / short range fire power and a bit of shield shredding thrown in. No squadrons though.

Does this have possibilities or is it neither one thing (all long range) or the other (all short range)?

Why a command cruiser for Jerjerrod? The people that use it tend to bring it for Engine Techs, but that’s not here. If it’s the emergency blue dice, it’s probably better to save points with a second Light Cruiser. Double arcing is generally unsafe. DTT or TRCs are generally superior to EA for non-Vader Arqs because you will statistically roll a blank on four dice, meaning fixing existing dice is equally effective. Lastly, the Arq doesn’t have tokens that really get great value from ECM. EWS could combo well with Brunson. Or you could try the Tua/ECM/Slicer Tools/Suppressor Gozanti. Incredibly annoying, almost impossible to kill in one shot. Whatever you choose, the overall concept seems viable. Good luck!

@The Jabbawookie thanks. CC just because it’s where Jerry was going, so I figured it should the CC version!

I’ll save points by making it a light cruiser. Also save some by switching to DTT or TRC.

Ill also swap EWS for ECM as I see now that would be better.

I like the Gozanti idea - very frustrating to play against!