Prequel Ability Carry-over?

By SpiderMana, in X-Wing

So just a thought... what are the odds Anakin actually just has Vader’s pilot ability? He could have one less force token, or some sort of limit on actions like stress, just to show he’s not as powerful yet?

And in the same vein, maybe Chancellor Sheev will have the same or a similar ability to his Sith-y counterpart? I’d like to see it as a regular-charge-based ability, since nobody knows he’s a force-user, but. Yeah.

Rex I think would have the same ability. Very Clone-fitting, still. Any other characters, outside of scum, that come to mind? I guess maybe a young Boba is possible, but scum is relatively timeless anyways, so.

Edited by SpiderMana
Capitalization is important.

The only reason I suspect they’ll have different abilities is that they’ll have different subtitles (Rex won’t be “Clone Wars Veteran”, Anakin won’t be “Black Leader”).

Doubt it. Scum and Imperial Boba had different abilities in 1.0, and Fenn, Han, Lando and Chewbacca differ across Scum, Rebels and Resistance. Besides, would make more sense if Anakin was a more reckless, cocky and in-your-face pilot than his older counterpart, less like Vader, Luke and Whisper, and more like Soontir, Scum Fenn, Guri and Mauler Mithel.

13 minutes ago, WAC47 said:

The only reason I suspect they’ll have different abilities is that they’ll have different subtitles (Rex won’t be “Clone Wars Veteran”, Anakin won’t be “Black Leader”).

I mean, technically Anakin Skywalker is not actually Darth Vader from a certain point of view.

I'd like to see 'you may spend one force to change a blank to an evade or hit' as an ability and it would fit well for CW Annie.

i doubt this.

Fenn doesnt have the same ability between rebel/scum.

5 minutes ago, MasterShake2 said:

I mean, technically Anakin Skywalker is not actually Darth Vader from a certain point of view.

Haha I thought that as soon as I posted.

I think he will have a different effect. Solely because Prequel Anakin is very visually and characteristically different than Vader. definitely 3 force though because he is the most powerful Jedi

Edited by ricoratso

i expect his ability to be something that feeds into either his ace piloting (force to manipulate difficulty?) or his daredevil actions (blanks to results? extra template access when rolling/boosting?) since hes kinda spastic with his actions and acts like he isnt thinking it through, even though except against Dooku he never got smacked for his recklessness.

Somethign risk/reward based would be cool, btu I'm not sure how you'd make it work - maybe the same ability as Vader, for repositions only, regen 1 force if it works, lose 1 if it fails.

I wouldn't be surprised if Anakin has something like Supernatural Reflexes built-in, but maybe with some limitation like having to be in a ship's firing arc.

1 hour ago, MasterShake2 said:

I mean, technically Anakin Skywalker is not actually Darth Vader from a certain point of view.

Does that mean the Empire will get a ROTS Darth Vader then?

All great points. His ability has been the most fun for me to speculate, though, for sure.

2 hours ago, CaptainIxidor said:

I wouldn't be surprised if Anakin has something like Supernatural Reflexes built-in

Sorry, this one's taken

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Man I JUST realised that Sabine's ability should be valued at a minimum of twenty-something points (12ish for Force and another 12 for Supernatural Reflexes) AND doesn't cost anything to use AND doesn't damage her.

It's such a stupid-good ability only kept from being busted by the terrible rides she rides.

5 minutes ago, thespaceinvader said:

Man I JUST realised that Sabine's ability should be valued at a minimum of twenty-something points (12ish for Force and another 12 for Supernatural Reflexes) AND doesn't cost anything to use AND doesn't damage her.

It's such a stupid-good ability only kept from being busted by the terrible rides she rides.

Your second point is why it doesn’t deserve to be costed anywhere close to that ballpark, in addition to the fact that she’s I3.

Its a really good ability and she may be a tad too cheap but given how overpriced the rest of the Rebel arsenal is...

18 minutes ago, thespaceinvader said:

Man I JUST realised that Sabine's ability should be valued at a minimum of twenty-something points (12ish for Force and another 12 for Supernatural Reflexes) AND doesn't cost anything to use AND doesn't damage her.

It's such a stupid-good ability only kept from being busted by the terrible rides she rides.

That and low-ish PS.

Attack shuttle is pretty good for the price, three red dice and linked br->evade for that sweet stressless reposition+focus+evade. And you can always give her Juke as her ability leaves all slots open.

I'm waiting for FFG to add the missing astromech slot that the Attack Shuttle got in Season 2 :P

Edited by eMeM
30 minutes ago, eMeM said:

Sorry, this one's taken

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True. It would be way better on him as he's I6 and has the force. Part of the reason I suggested the arc limitation.

Gosh, I love Sabine in the AS.

46 minutes ago, thespaceinvader said:

Man I JUST realised that Sabine's ability should be valued at a minimum of twenty-something points (12ish for Force and another 12 for Supernatural Reflexes) AND doesn't cost anything to use AND doesn't damage her.

It's such a stupid-good ability only kept from being busted by the terrible rides she rides.

its also the prime example of force pilots being kinda overpriced blanketly instead of situationally.

If you have force, you cost an arm and a leg. Even if your ability that uses the force isnt that great.

It's probably worth noting that Sabine doesn't get free dice mods for not using her ability, so there IS that.

I'm inclined to say most Force guys are maybe a point over, Luke definitely excepted, but they're priced about right in general.

Yeah but theres a difference between having a situational force ability (Vader doesnt NEED double actions most of the time) that can eat your force, with the die mod as a backup, and people like Sister or GrandInqy that have to completely exhume their force to use their ability, and STILL are costed like they get the die mods too.

Grant Inqy being ~75pts for a 2die ship is kinda bs. The way that thing flies it pretty much STAYS in R1 so hes gonna use his ability a lot to deny R1 bonuses, meaning no mods.

Quite possibly OP, but an idea for Anakin: when you would receive a stress token, you may spend one force point to remove it?

Maybe require he’s already stressed, but can do actions and red manuevers without taking more stress, spending one force charge each time?

Edited by SpiderMana

One thing to remember is that this is likely early Clone Wars Anakin, due to flying a Delta-7 Interceptor and not an Eta-2 Actis.

Late Clone Wars Anakin at the height of his power is stronger than Vader according to most Canon sources, but a younger Anakin possibly not.