CIS Examples and feedback

By ricoratso, in X-Wing

3primary, 3evade,6hull. No upgrade slots

Calculate, barrel roll.

Ship ability : for every 2 damage cards you have, reduce your attack by 1 dice.

Have the model have 3 detachable droid fighters. So you can take them off as it takes damage.

With only a single calculate it's not to defensive, not sure what the point cost could be.

On 10/14/2018 at 11:18 PM, Icelom said:

3primary, 3evade,6hull. No upgrade slots

Calculate, barrel roll.

Ship ability : for every 2 damage cards you have, reduce your attack by 1 dice.

Have the model have 3 detachable droid fighters. So you can take them off as it takes damage.

With only a single calculate it's not to defensive, not sure what the point cost could be.

I would pay any amount of money to NOT have multiple ships per model.

I want the elite pilots for the Vulture droid/Tri-fighter to not be completely unique, but instead take advantage of the new description of limited cards, (copied from the second edition wiki ) "Limited cards are identified by a number of bullets (•) to the left of their names. During squad building, a player cannot field more copies of cards that share that name than the number of bullets in front of the name. "

Maybe we could be able to take two copies of the strongest version of the ship.

11 minutes ago, ricoratso said:

I would pay any amount of money to NOT have multiple ships per model.

I'm sure ffg will send you a bill shortly.

1 minute ago, thespaceinvader said:

I'm sure ffg will send you a bill shortly.

I'll get right on it, thanks for the heads up.

But seriously, in my opinion multiple ships on one base would look super out of place in this game. Solely because no other ships in the game have that at all. I understand that the Vultures are small but I would rather them scale up a little just so they can be on their own bases

No other ship in the game has flappy wings but that doesn't make the x wing look out of place. No other ship is spinny but that doesn't make the fang look out of place. No other ship docks onto the physical model of another ship but that doesn't make the escape craft look out of place.

However, all the small base ships (broadly speaking, there are some clear errors and inconsistencies in canon to contend with) are in the same scale, and I know a number of people who would be very bugged if that changed.

Edited by thespaceinvader
4 minutes ago, thespaceinvader said:

No other ship in the game has flappy wings but that doesn't make the x wing look out of place. No other ship is spinny but that doesn't make the fang look out of place. No other ship docks onto the physical model of another ship but that doesn't make the escape craft look out of place.

However, all the small base ships (broadly speaking, there are some clear errors and inconsistencies in canon to contend with) are in the same scale, and I know a number of people who would be very bugged if that changed.

Okay to be fair, the X-wing has flappy wings, the Fang has rotating wings, the U-Wing has folding rings. So I think those all fall into the same category. I agree the falcon and the escape pod is a specific category of its own. But having multiple ships on a base isn't like something representative of a ship feature? I don't know, to me, models having flappy wings are representative of something that the ship has. Multiple Vulture droids on one base isn't a feature it's just because they're small which like you said seems to be overlooked in plenty of other models

No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases! No multi-ship bases!

Any way, that's how I feel.

1 hour ago, ricoratso said:

Okay to be fair, the X-wing has flappy wings, the Fang has rotating wings, the U-Wing has folding rings. So I think those all fall into the same category. I agree the falcon and the escape pod is a specific category of its own. But having multiple ships on a base isn't like something representative of a ship feature? I don't know, to me, models having flappy wings are representative of something that the ship has. Multiple Vulture droids on one base isn't a feature it's just because they're small which like you said seems to be overlooked in plenty of other models

It's absolutely a feature of the ship, it represents the extreme swarminess putting even TIEs to shame.

For me it's more about making it feel mechanically distinct. I'd feel a little let down if it was just another variant on the /ln or z.

1 minute ago, thespaceinvader said:

For me it's more about making it feel mechanically distinct. I'd feel a little let down if it was just another variant on the /ln or z.

That's one reason I focused on low-init Bullseyes for my version. Can you imagine running 8 flappy-winged Xwings or Uwings? The fiddlybits would be crazy to handle.

8 bullseye arcs, on the other hand, is just a matter of flying the ship, and your opponent trying to act like a superspy dodging laser tripwires.