Tried my hand at an Leia MSU list

By Stefan, in Star Wars: Armada Fleet Builds

Name: MSU Leia
Faction: Rebel
Commander: Leia Organa

Assault: Opening Salvo
Defense: Hyperspace Assault
Navigation: Intel Sweep

Hammerhead Scout Corvette (41)
• Task Force Organa (1)
= 42 Points

Hammerhead Scout Corvette (41)
• Task Force Organa (1)
= 42 Points

Hammerhead Torpedo Corvette (36)
• External Racks (3)
• Garel's Honor (4)
= 43 Points

CR90 Corvette A (44)
• Leia Organa (38)
= 82 Points

CR90 Corvette A (44)
= 44 Points

Nebulon-B Support Refit (51)
• XI7 Turbolasers (6)
• Salvation (7)
= 64 Points

Nebulon-B Support Refit (51)
• XI7 Turbolasers (6)
= 57 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
= 25 Points

Squadrons:
= 0 Points

Total Points: 399

Ships look really lean. Would you consider dropping the blank cr90 for some upgrades? Throw in a pelta for IF and increase damage for reds, tantive, maybe add Hondo to trigger. Slaved turrets on the HH's and salvation for extra kick. Could even sub tantative for a cr90b hie to jump in and strip some shields before the long range jousters come into range.

Total 390 pts

Modified Pelta-class Command Ship (60)107
Leia Organa (38)
Intensify Firepower! (6)
Disposable Capacitors (3)
Nebulon-B Support Refit (51)64
Slaved Turrets (6)
Salvation (7)
CR90 Corvette A (44)54
Turbolaser Reroute Circuits (7)
Tantive IV (3)
Hammerhead Scout Corvette (41)48
Slaved Turrets (6)
Task Force Organa (1)
Hammerhead Scout Corvette (41)48
Slaved Turrets (6)
Task Force Organa (1)
Hammerhead Torpedo Corvette (36)43
External Racks (3)
Garel's Honor (4)
GR-75 Medium Transports (18)26
Slicer Tools (7)
Quantum Storm (1)

I played the list in a version where I dropped the flotilla for more turbolasers (TRC on the CR90, Duals on the Hammerheads). Killed two ISD, tabling opponent :) But I like your idea with the Pelta and the Slaved Turrets. Back to the drawing board!

Edited by Stefan

Dalvation without dice control is a very risky business...

11 minutes ago, Norell said:

Dalvation without dice control is a very risky business...

Leia + IF! is pretty solid dice control.

I was talking about the original list.

Leia is dice control. One reroll on four dice. Not much, but it's there.

I'm flying this again today, anyone any ideas for reworking it? Currently it looks like this:

Name: MSU Leia
Faction: Rebel
Commander: Leia Organa

Assault: Opening Salvo
Defense: Hyperspace Assault
Navigation: Intel Sweep

Hammerhead Scout Corvette (41)
• Slaved Turrets (6)
= 47 Points

Hammerhead Scout Corvette (41)
• Slaved Turrets (6)
= 47 Points

Hammerhead Torpedo Corvette (36)
• External Racks (3)
• Garel's Honor (4)
= 43 Points

CR90 Corvette A (44)
• Leia Organa (38)
• Turbolaser Reroute Circuits (7)
= 89 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

Nebulon-B Support Refit (51)
• Slaved Turrets (6)
• Salvation (7)
= 64 Points

Nebulon-B Support Refit (51)
• Slaved Turrets (6)
= 57 Points

Squadrons:
= 0 Points

Total Points: 398

Depending upon how they are flown, would quad battery turrets be better for salvation? An even chance for two damage, plus the double arc. But, can be mitigated by a slow opponent.

I'm interested to hear how it goes. Good luck.

I'm pretty much planning on flying speed three with the Salvation, using it as a flanker and to mop up behind the enemy fleet.