Dual Interdictor

By The Jabbawookie, in Star Wars: Armada Fleet Builds

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All feedback is appreciated; I'm interested especially in anecdotes involving similar lists. 8 points is a very likely bid for initiative in my area, but dropping Hondo could happen. ETs seem like they could dramatically improve survivability if I can feed the ravenous triangular token monster. Opening Salvo or MW seem like decent choices for the red objective. Thoughts?

Name: Always Two, There Are
Faction: Imperial
Commander: Admiral Motti

Assault: Blockade Run
Defense: Contested Outpost
Navigation: Salvage Run

Interdictor Suppression Refit (90)
• Admiral Motti (24)
• Captain Brunson (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Interdictor (3)
= 140 Points

Interdictor Suppression Refit (90)
• Taskmaster Grint (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• G7-X Grav Well Projector (2)
= 110 Points

Gladiator I (56)
• Intel Officer (7)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 90 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 392

Double G7 and no way to capitalize on the situation.

Tsk tsk.

9 minutes ago, Drasnighta said:

Double G7 and no way to capitalize on the situation.

Tsk tsk.

Not everything needs to be about ruthless round one bombing... ? The issue is finding a good red objective. Dual G7s work well for the other two, given they’re 4 points (subsidized into the Interdictor as well, granted.) The intent is to use them as a durable cruiser rather than build to win the game from deployment, but naturally I’m all ears if you have suggestions that don’t involve a major squadron investment.

Station Assault.

Hear me out, but with Reroute AND a double G7 bubble, it becomes a decent objective, because going through two Blocking Interdictors isn’t easy already, but when you’ve got to do that AND kill two stations behind them, FROM A SPEED 0 START.... Especislly when they’re both shifted further to the enemy advantage?

I haven’t lost that mission yet as player 2 with two Interdictors.

So I actually run a similar list to this and it’s done very well for me. I’m 3-0 in a tournament and 2-0 in casual games with it. Dual Interdictors can be quite tanky, and with HIE’s can be surprisingly deadly.

https://armada.ryankingston.com/fleet/15005/

(Linked)

You can dual arc with Interdictors quite easily, and with a Firepower command and HIE’s they are likely to inflict 6-8 dmg per turn. (3 Blue, 1 Red///4 Blue, 1 Red) get a crit and it’s stripping 3 shields on top of everything. Dual Interdictors actually excel at killing large ships because they can strip away the shields so effectively at long range, large ships lose (practical) use of their 2 redirects and so only have (1 useful) defense token left. And youre rolling Blues...

On top of that, two interdictors can survive alot. With an engineering value of 5, they can recover. With Brunson you can cancel out damage pretty much every turn (and the Title helps with her). I would strongly suggest using Targeting Scramblers. Its a ridiculously powerful upgrade.

”While a friendly ship at distance 1-3 is defending is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice”

So it works for the ship its on, and any ship near it getting attacked at close range. When you have one on each interdictor you can essentially use it 3 times per turn (if you only use Brunson once) It also works against Squadrons... it’s just really good. It also is immune to Defense Token manipulation as well (Brunson too!) which is incredibly useful against Avenger and Intel Officer. And you can use it to support your Demolisher if he gets caugt close to an ISD. 4 dice rerolls is brutal.

i’ve kept an 8 point bid but you dont always want first with an Interdictor...but its certainly nice to choose lol.

Im not able to play very frequently and am itching to take this to a Regional coming up (hopefully) and can see how it does against top competition, but i think the much maligned Interdictor can be a truly powerful and strong ship. Frankly i would take a 120 point Dictor over a 140 point ISD (without squadrons involved) any day of the week.

Glad to see someone else who likes these ships.

Edited by Syleh Forge

I agree with @Drasnighta on station assualt and interdictors.

On 11/20/2018 at 6:42 AM, Syleh Forge said:

rankly i would take a 120 point Dictor over a 140 point ISD

That is just a bad call 😂

55 minutes ago, Cleto0 said:

That is just a bad call 😂

To each their own. Take note that in the Vassal Autumn Tourney there are as many Interdictors in the top cut as there are ISDs.

5 minutes ago, Astrodar said:

To each their own. Take note that in the Vassal Autumn Tourney there are as many Interdictors in the top cut as there are ISDs.

And this is a 400 point tournament?

2 hours ago, Cleto0 said:

And this is a 400 point tournament?

Yup. Two Imperial fleets, two Rebel fleets. One Imp has a Cymoon, the other an Interdictor.

That's the first match up and the following comment is the other matchup for the top 4.