Where will point increases and decreases occur with the first “Rebalance”

By Cgriffith, in X-Wing

Which points are the most likely candidates for an increase (Boba, Redline), which upgrades (Barrage Rockets, Trajectory Simulator?) and which crew cards or bombs (seismic, Vader, Han Solo - Gunner) are there any obvious choices either for increases or decreases? Has anyone seen a Jumpmaster by the way, I haven’t.

We know nothing about how they will approach points changes. They could target a half dozen cards or make sweeping changes to everything.

And it's not just points changes, they have said they will add/remove upgrade slots as well if they think it's needed.

AND we need to digest how the Resistance/FO affect the balance of existing cards, and the upgrades that come with those conversion kits.

It's pointless to speculate.

I think all the large ships will come down in cost, especially the large ship dual-turrets, which are terribly inefficiently priced at the moment. I mean, Coruscant Invitational had what, zero large ships in the Top 16? TIE Bombers probably the most likely ship for an increase, maybe Punishers and TIE Phantoms as well. As far as pilots, Boba and Guri seem likely to increase, Jonus and Luke could as well.


Juke and Supernatural Reflexes probably warrant point increases, as does perhaps 0-0-0 and Han (Scum) Crew.

6 minutes ago, SOTL said:

We know nothing about how they will approach points changes. They could target a half dozen cards or make sweeping changes to everything.

And it's not just points changes, they have said they will add/remove upgrade slots as well if they think it's needed.

AND we need to digest how the Resistance/FO affect the balance of existing cards, and the upgrades that come with those conversion kits.

It's pointless to speculate.

You are not wrong, but its still fun. Until someone gets legit worked up about it. Then it isn't fun anymore.

I hope they will add stuff to. Scum Falcon only possible to deploy its shuttle from the front arc. Same shuttle only in lists also containing a scum falcon etc.

18 minutes ago, AllWingsStandyingBy said:

I think all the large ships will come down in cost, especially the large ship dual-turrets, which are terribly inefficiently priced at the moment. I mean, Coruscant Invitational had what, zero large ships in the Top 16? TIE Bombers probably the most likely ship for an increase, maybe Punishers and TIE Phantoms as well. As far as pilots, Boba and Guri seem likely to increase, Jonus and Luke could as well.


Juke and Supernatural Reflexes probably warrant point increases, as does perhaps 0-0-0 and Han (Scum) Crew.

Agree with all of this, although I think upping SNR is enough to bring Luke back, without it he's still good but not crazy with no way to do anything about blanks on defense. I also think the named B-Wings, K-Wings, and U-Wings are a touch over costed. Probably (and fairly) in response to the dominance of Rebels in the latter part of 1.0 (it has been fun to see a bunch of different stuff on the tables for sure.) E-Wing's are more inefficient than I first thought too, Corran priced at Vader's level would be fine I think, his double tap has been nerfed quite a bit and is really more of a threat to large bases now, which are not as common anyway.

Fenn Rau in scum also seems too expensive, I think if he's running with Fearless at his current 68 he's fine. The G1-A also isn't seeing as much play as I had hoped, 4-LOM is super cool but it would be nice to see Mist Hunter as a free upgrade. Lok Revenants are maybe a touch too much too, with Traj Sim needing to go up I think the Scurrgs can come down a bit and be a better tool for Scum. Imperials are super strong, and while Punishers/Bombers/Phantoms need to go up a little (or Juke needs to go up on Phantoms), I'd love to see more of the generic TIE Advanced pilots see play, a group of those with FCS would be fun to fly with and against.

Edited by FriendofYoda
22 minutes ago, AllWingsStandyingBy said:

I think all the large ships will come down in cost, especially the large ship dual-turrets, which are terribly inefficiently priced at the moment.

I was initially of this opinion as well, but I've been pleasantly surprised by the Decimator (and in particular Rear Admiral Chiraneau) which I really wasn't anticipating.

The YT-2400 is proving very strong in my local meta, with Dash plus Bistan gunner and Perceptive Co-pilot (or Saw) crew wrecking face in quite a big way. It feels pretty strong for its points, although gets less effective the more ships and shields there are in the opposing list.

more than likely the first points change will only edit a few major problem childs, like the Decimator/Ghost being 2x the cost of a single ship that it loses 1v1 to every single time....

Or all the force pilots except Luke/Vader feeling overpriced.

46 minutes ago, AllWingsStandyingBy said:

I think all the large ships will come down in cost, especially the large ship dual-turrets, which are terribly inefficiently priced at the moment. I mean, Coruscant Invitational had what, zero large ships in the Top 16? TIE Bombers probably the most likely ship for an increase, maybe Punishers and TIE Phantoms as well. As far as pilots, Boba and Guri seem likely to increase, Jonus and Luke could as well.


Juke and Supernatural Reflexes probably warrant point increases, as does perhaps 0-0-0 and Han (Scum) Crew.

I don't think juke is the issue, while strong its only very strong on ships that can gain a free evade.

Targeting juke just makes it completely useless on anything but the ships it's strong on, a much better target is the defender and phantom as there free action is what is overpowering juke. You could also just increase jukes cost on those platforms (might be the best way but not sure if ffg wants to go that route yet)

I agree Scum Han gunner will probably get some kind of an increase (because he is so hated)

I think 0-0-0 is probably ok as it is, it's a good card but not crushingly overpowered.

I would be surprised if there were major changes, the meta is going to be shaking out in second edition for a long time.

26 minutes ago, Vineheart01 said:

more than likely the first points change will only edit a few major problem childs, like the Decimator/Ghost being 2x the cost of a single ship that it loses 1v1 to every single time....

Or all the force pilots except Luke/Vader feeling overpriced.

You don’t believe there will not be adjustments to crew, bombs, or Gunner cards (slots) - honest question. You believe it’ll only be to ships like the Decimator and Ghost? They could instead of increases/decreases could also just remove slots from ships instead, is that feasible as well?

no because honestly the only upgrade that feels like a total waste of points is stealth device.

That is, upgrades that have a mechanic that if priced right will still be used. Things like conc missiles are just bad by design, unless it was free i doubt you'd see them.

1 hour ago, AllWingsStandyingBy said:

I think all the large ships will come down in cost, especially the large ship dual-turrets, which are terribly inefficiently priced at the moment. I mean, Coruscant Invitational had what, zero large ships in the Top 16? TIE Bombers probably the most likely ship for an increase, maybe Punishers and TIE Phantoms as well. As far as pilots, Boba and Guri seem likely to increase, Jonus and Luke could as well.


Juke and Supernatural Reflexes probably warrant point increases, as does perhaps 0-0-0 and Han (Scum) Crew.

Boba and Guri don't need increases. Some of the upgrades that Boba uses probably do need increases, though. Scum Gunner Han in particular. I don't see Guri increasing.

If Jonus increases, it will be a general TIE Bomber increase across most of the pilots. Luke, I could see but Supernatural Reflexes increasing might be good enough on that front. Juke does not need an increase. I'm not sure about triple 0 but maybe.

I hear some people are still playing Dash. Clearly he needs a points increase.

2 hours ago, SOTL said:

It's pointless to speculate.

Since when has that ever stopped us?

The games been out less than a month officially . Can we at least wait for the other four factions before too many changes are made.

they can't balance the new factions if the old ones points change a month in.

instead of nerfing everything, why not bring supbar to the level?

nerf the msot broken, and the second most broken takes its place.

Supernatural Kylo is going to be trouble.

Whether they need to increase Supernatural Instinct's cost, build a (steep) tax into Kylo and any other Force-sensitive Silencer pilots, or both, I'm not sure. But as someone who loved him unequivocally in 1.0, seeing him coming into 2.0 essentially unscathed is a bit scary.

30 minutes ago, Sabalom Glitz said:

The games been out less than a month officially . Can we at least wait for the other four factions before too many changes are made.

they can't balance the new factions if the old ones points change a month in.

It been speculated in many others on the forum that the first rebalance may occur in January. Which would fall within the perimeters that was mentioned by FFG

They'll change as little as they can, is what they'll do. That's why there's no way they'd just make everything that isn't seeing the table cheaper. Nerfing a couple ships is way less work and less likely to throw off the balance of things.

2 hours ago, Cgriffith said:

Which points are the most likely candidates for an increase (Boba, Redline), which upgrades (Barrage Rockets, Trajectory Simulator?) and which crew cards or bombs (seismic, Vader, Han Solo - Gunner) are there any obvious choices either for increases or decreases? Has anyone seen a Jumpmaster by the way, I haven’t.

Boba might not be the issue so much as Han Gunner is, I'd also like to see the Slave 1 title come way down so that its usable.

Redline is probably a bit on the cheap side, but the Punisher has been a joke for so long I don't want to argue for nerfing it after winning one meme tournament.

Barrage Rockets? Lol, no, they're probably the most balanced and most interesting ordnance in the game right now. The Jonus bomber swarm is a boogie man, it's not a competitive list. If any ordnance will get a price hike it will be Proton Torps, as those things were everywhere.

Trajectory Simulator is fine, it was only popular because Redline was. Redline was only popular because Proton Torps are strong.

Seismic Charges are fine.

Vader is fine.

Han Solo Scum Gunner should triple in price.

Concussion Missiles need to come way down in price.

All Gunboat pilots (save maybe Vynder) need to come down in price.

Quadjumpers need to go way up in price, especially the gunnrunner, who should be the most expensive.

Saturation Salvo needs to come down in price.

Most large base ships need to come down.

Fifth bro needs to come down.

All force powers but Supernatural need to come down.

Outmaneuver should come down.

Dark Curse needs to be buffed back into the game (**** off EA trash inferno)

Almost every mod needs to come down (lol at double and triple mod slot ships)

Vessery needs to come way down, and I'm not convinced that the Defender isn't overpriced in general

Every Advanced pilot save Vader needs to come down

The E-wings need to come down

Ezra gunner needs to come way down

I'm sure there is more, but that's enough rambling for now.

I hope that they primarily address the cards that "feel" like first edition garbage. I'm convinced that gunner Luke was preemptively given the up,up,up treatment because it raised such a stink when spoiled. Supernatural reflexes feels an awful lot like pre-nerf phantoms. Trajectory simulator should have been tossed on the same bonfire as TLT. ScumGunner Han is the unblockable token stacking that we thought we were done with.

Yes, they have counterplay.

No, they aren't as bad as 1.0 $#%@.

Yes, the meta is brand new and unsettled.

But, these cards make 2.0 feel a little more like 1.0 and should be priced accordingly.

1 hour ago, gamblertuba said:

I hope that they primarily address the cards that "feel" like first edition garbage. I'm convinced that gunner Luke was preemptively given the up,up,up treatment because it raised such a stink when spoiled. Supernatural reflexes feels an awful lot like pre-nerf phantoms. Trajectory simulator should have been tossed on the same bonfire as TLT. ScumGunner Han is the unblockable token stacking that we thought we were done with.

Yes, they have counterplay.

No, they aren't as bad as 1.0 $#%@.

Yes, the meta is brand new and unsettled.

But, these cards make 2.0 feel a little more like 1.0 and should be priced accordingly.

I agree on the Trajectory Simulator and Han (Gunner), I’m not sure on Supernatural Reflexes because without it, what’s Darth Vader. But I agree a small increase is probably needed.

2 minutes ago, Cgriffith said:

I agree on the Trajectory Simulator and Han (Gunner), I’m not sure on Supernatural Reflexes because without it, what’s Darth Vader. But I agree a small increase is probably needed.

Supernatural will probably eventually join Luke gunner in the priced to high to be playable category. I personally don’t think there is a price where SR is usable but not dominant. Hopefully when that happens Vader gets a small decrease to keep him relevant.

1 hour ago, HolySorcerer said:

Boba might not be the issue so much as Han Gunner is, I'd also like to see the Slave 1 title come way down so that its usable.

The Firespray titles don't make any sense. The best title is the cheapest. I'd make Slave 1-2 points (or free on Boba), Andrasta-3 points, and Marauder-6 points. Or something like that. That should help the Han crew problem or at least make you think twice about going that route on Boba. Han Gunner is probably too cheap, but I don't think he's a problem on any other platform.

Instead of pricing good stuff out of usability (because it is stupid) I much more prefer point reduction approach to promote stuff that is too weak.
Having said that I think E-Wing named pilots will see some kind of point cost reduction. Corran is just horribly overpriced.
I am after polish team national championship tournament and meta really is varied - almost everything flies. If any, points adjustments should be minimal.

So please, nerf brigade, instead of crying start playing, game is in great spot right now!