Hi I’d love some feedback on some magical mechanics I was thinking about to add flavour.
So I’m bashing around ideas about adding some flavour to magic as follows the three groups are split as thus.
Solar (Arcane)
Lunar (Divine)
Earth (Primal)
Now a bit more is involved (magical materials etc) but for now what do you see as the impact good or bad for the following
Solar
Add boost die for magic during the day
Add setback die for magic during the night
Upgrade skill to proficiency die during lunar eclipses
Upgrade difficulty to challenge die during solar eclipses
Lunar
New Moon - Upgrade difficulty to challenge die
Waxing Crescent
First Quarter
Waxing Gibbous - Add boost die
Full Moon - Upgrade skill to proficiency die
Waning Gibbous
Third Quarter
Waning Crescent - Add setback die
Primal
I was thinking seasonal with bonuses/penalties related to the type of magic based on seasonal associations but I’m still working on the list and balance of it.
Also I was thinking about calendar related add ons, any ideas?
Alban Eilir 21 March :Spring Equinox a time of festival and drinking, the middle of Spring.
Calan Haf 1 May : a time of festival and drinking, the first day of summer.
Alban Hefin 21 June : a time of festival and drinking, (Summer Solstice).
Gwyl Ifan a time of festival and drinking, otherwise known as Midsummer's day.
Calan Awst 1 August: The first day of Autumn, a time of festival and drinking.
Alban Elfed 23 September: Autumnal equinox a time of festival and drinking, the middle of Autumn.
Nos Galan 31 October and 1 November : Winter's eve and the first day of Winter
Alban Arthan 22 December : Winter Solstice or Midwinter festival, a time of festival and drinking, the shortest day of the year.
Does this seem balanced so far? Any thoughts or suggestions?