2 hours ago, RunnerAZ said:The issue (in my opinion) is that there is no opportunity cost or trade-off for taking trajectory simulator. Unlike on the Scurgg, where you have to pay for a title and sacrifice the crew slot, most ships do not need to give anything up to take a cheap trajectory simulator. In my opinion, the trajectory simulator card should remove/replace a torpedo slot, or remove the modification slot (taking away ablative plating or shield/hull upgrades).
If trajectory simulator is going to impose hard choices on the opponent, then the decision to include it in a list should put a hard decision on the player using it.
The opportunity cost is not taking Advanced Sensors on Redline or FCS/Collision Detector on a Cutlass.
58 minutes ago, freakyg3 said:I use punishers a lot - tragedy simulator shouldn’t be in the game - it’s too good - tie fighters can not face it. I dropped a ghost in one turn - three proton bombs followed by 2 fully modded proton torpedoes and one single modded - 14- 15 damage
This is literally what the Punisher was designed to do. And again, Trajectory simulator did 3 damage from three different ships, vs the 12 damage you did with three proton torpedoes, how are you concluding that it is the bombs that are too strong?