It seems to me that activation count wins games. To that end competitive lists have been leaning towards trooper spam and containing around 9 activations. I think that the introduction of snipers at this time has really hurt list variety. Snipers are good against troopers, most competitive lists are trooper spam, and snipers are a cheap activation so most players are taking multiple sniper squads. Snipers have huge range so they can sit really far back and often the only thing that can counter them is snipers of your own. So at the moment it seems to me that all competitive lists one of two variations:
1 commander
6 corps
2 snipers
2 special
or
2 commanders / 1 commander + 1 operative
6 corps
3 snipers
for a stunning 11 activations in both cases
I am wondering if there is another approach to list building that will work well against these types of lists?
I also believe that imperials are much better off in the current meta. The only thing rebels have to deal with bikes before they get into a flanking position and ruin your day are snipers, but if the opponent has snipers you have to choose between dealing with bikes or snipers and leaving the other unchecked.
Furthermore storm troopers are better than rebel troopers. Yes, on paper in a straight up firefight rebel troopers and storm troopers are roughly equivalent on a point by point basis but legion is an objective game that requires pushing for and holding objectives. For rebel troopers to be survivable they need to take the dodge token, which costs an action. This means they are then picking between moving or shooting. Storms on the other hand get their red defense without requiring an action so they can move and shoot on their turn. "But storms need to aim to get a reasonable amount of hits" I hear you say, well you only need 1 hit to suppress a rebel squad and then they don't even get two actions on its turn: now rebels have to choose between moving for an objective, trying to kill off some storms so less rebels get suppressed or killed next turn, or dodging just to try and stay alive. Things get worse when you look at heavy weapon options. The z6 is a great upgrade but it is range 3. The DLT produces more hits on average, costs about the same number of points, and is range 4 so now rebels are getting suppressed before they can even return fire (it even has impact giving it utility against other unit types).
