Range 0 of yourself? Jonus Q

By Scaritus, in X-Wing Rules Questions

Just to clarify, are you at range 0 of yourself?

Does Jonus ability affect his own attacks?

1 minute ago, Scaritus said:

Just to clarify, are you at range 0 of yourself?

Does Jonus ability affect his own attacks?

Yes and yes

Great thanks

4 hours ago, nexttwelveexits said:

Yes and yes

not that I doubt you but where is this stated? I was wondering this myself the other day and was looking for it in the rules reference and didn't come across anything. I assumed it was the case. but would prefer a reference for my own piece of mind.

Top of column 2 of P11 covers friendliness to oneself, but I can't obviously spot where range 0 of oneself is mentioned.

Quote
  • A ship is friendly to itself and can affect itself with any of its abilities that affect friendly ships, unless those abilities explicitly refer to "other" friendly ships.

From the Friendly section in the X-Wing Rules Reference.

Oddly enough, I am not seeing anything specifically in the rules reference that mentions a ship being at range 0 of itself outside of the ability queue example in the Appendix.

Quote

Jake Farrell activates and performs a barrel roll action. At this point, both his ship and pilot ability trigger. He chooses the order to add them to the ability queue, adding his pilot ability first, then his ship ability.

While resolving his pilot ability, he can choose a friendly ship at range 0–1. He chooses himself, and then performs a focus action.

There is also this on page 4 of the rule book though which technically is another source of rules for X-Wing

Quote

Two objects (ships, obstacles, devices) that are touching are at range 0 or each other. Likewise, an object is at range 0 of itself.

Edited by joeshmoe554

Perfect. thanks guys!

Just now, joeshmoe554 said:

There is also this on page 4 of the rule book though which technically is another source of rules for X-Wing

Pg 4 of the main rules under the Measuring Range section: "Two objects (ships, obstacles, devices) that are touching are at range 0 of each other. Likewise, an object is at range 0 of itself."

I think we're so used to digging through the Rule Reference for clarification that we forget that the Rule Reference is in addition to the Core Rules, or that the Core Rules book/pdf even exists. :) I know I went to the rules reference first to check.

Just now, Hiemfire said:

Pg 4 of the main rules under the Measuring Range section: "Two objects (ships, obstacles, devices) that are touching are at range 0 of each other. Likewise, an object is at range 0 of itself."

I think we're so used to digging through the Rule Reference for clarification that we forget that the Rule Reference is in addition to the Core Rules, or that the Core Rules book/pdf even exists. :) I know I went to the rules reference first to check.

It really shouldn't be and it's always annoying when something is only in the core set rulebook. Having a single comprehensive rules source which is editable is the whole freaking point of the RR.