2 hours ago, westiebestie said:That's the purpose of variable costing. It's why they introduced it. It's a great, great idea to balance these types of things which are not near equally useful on everything.
Read my next post again please. It's this exact thing variable costing would solve. Currently we ONLY see it on high I ships and it's not viable on a lower tier ship. That's what I would like them to adress.
Maybe I need to exemplity.
E.g. they could make Juke cost
2pt for I1-2
3pts for I3-4
4pts for I5-6
+2pts if the ship you fit it to can generate passive Evade tokens by ship/pilot ability, e.g. Defender, Phantom, IG-88C (+ other IGs who share title).
That would mean it cost 6pts (4+2) on Rexler with that costing ruleset, but 5 (3+2)on IG-88C and 2 (2+0) on a Cartel spacer. Adjust numbers as needed to achieve desired target balance.
At first I was going to disagree with you on this, but Juke is a pretty great example. As much as it pains me to say because Juke is my favorite EPT it probably should be variable costed because it's so much better on higher initiative ships.
I'd never pay 4 points to put it on a Baron of the Empire but it's on a lot of stuff at higher intiative.