I think most people will agree that Boba Fett in "his" Maurader, with Han in the gunner seat, is one of the most powerful (if not THE most powerful) builds in the game right now. The big problem with this build is that it acts like 1.0 in a 2.0 meta. He`s got a lot of passive modifiers, both on offence and on defense (Perceptive copilot gives him two focus tokens when he uses Han, he seldom needs more) , and the "normal" play to stop such a ship do not usually work: Try to stay away... Well unless you play the range game perfectly, and hit that sweet range 3 spot, Boba can just boost into range 1 and throw fully modified dice both on offence and on defense. Try to bump him... he is now at range one of at least one ship, and still gets his focus before he fires... well done.
So I was wondering, what do you think of Boba? Is he priced properly, is the problem just Han gunner, or is the problem that most player do not know how to play against such a ship?
How can we counter Boba in todays meta? One way is to use tractor beams (got to love those Quadjumpers), but are there other/better ways to handle him?
And finally, how should he be "nerfed"? Is a point increase the right way to go, should his ability be altered, or are there any other way to go? One idea my be to make the different Firespray-titles only available for their "right" pilots, eg. Boba can only equip Slave 1, Kath can only equip Marauder and so on. What do you think?
N`Kata
