Children of the Empire

By Coyote Walks, in Legend of the Five Rings: The Card Game

31 minutes ago, Schmoozies said:

The issue will be the Scorpion character that lets them cheat the effect without most of the penalties.

Which is, imo, pretty much all Scorpion cards under an umbrella. ?

yup, I have nothing nice to say about Scorps. ?

1 hour ago, Coyote Walks said:

#UnicornClanCoup

Well, Daisetsu doesn't have his own Clan yet, so might as well just get waifu's extended family in on this whole "rule the Empire"-thing he's got going.

4 hours ago, RafaelNN said:

Length is only a problem to some......

That's what she said?

I was expecting a Shadowlands box...

But... it is an imperial one? One that promises a lot of new neutral cards?

Between this and the ones in the remaining packs, it might actually be enough for me to make a full Imperial Families deck!

That was never possible in the CCG outside of maybe a short window with Toturi's Army box and well.. we got a proper Stronghold, but only enough true Imperial characters if one utilized every last one printed in the Modern format.

The idea that it might end up being possible to run an Imperial deck before a Shadowlands or Mantis one is just unbelievable to me. But we even got a guy in the Scorpion pack and we might get others in the rest of the clan packs.

So with the abilities that say "initiate a duel", does the character that has the ability have to partake in the duel?

2 minutes ago, Jamadman said:

So with the abilities that say "initiate a duel", does the character that has the ability have to partake in the duel?

That's how I read the explanation in the article.

19 minutes ago, Jamadman said:

So with the abilities that say "initiate a duel", does the character that has the ability have to partake in the duel?

Well, the article says:

Quote

If the duel was triggered by the ability of a character, that character must be your representative in the duel.

So yes. Unless of course the intern got it wrong...which wouldn't be the first time.

It doesn't say they have to be in the conflict though.......

Sweet. I just didn't read properly. Thank you for correcting me.

Edited by Jamadman
5 hours ago, Ishi Tonu said:

It doesn't say they have to be in the conflict though.......

It has been clarified during the Unicorn AMA. In specific, Taryu-Jiai was "reworded" to specify that it allowed participating Characters in the Duel to be not present in the Conflict, which implies that the language of "Initiate a duel" requires both Characters involved in the Duel to be present at the Conflict.

I am excited for this box and am curious if the written material in it will include a new rulebook as well as updated cards that were erratad. Would be nice as a store to have a product that includes everything up to date instead of telling folks to look online.

15 hours ago, Schmoozies said:

I will be curious what the 6 1 of's will be. I wonder if its a set of Dark Rings and an Imperial Stronghold?

What do dark rings do?

11 hours ago, TheHobgoblyn said:

That was never possible in the CCG outside of maybe a short window with Toturi's Army box and well.. we got a proper Stronghold, but only enough true Imperial characters if one utilized every last one printed in the Modern format.

You mean edtion constructed because it's piece of cake to make full Imperial deck in Legacy.

Anyway, in Emperor block we have 5 non-unique and one unique Seppun Personalities + one non-unique and two unique Otomo Personalities + one non-unique Miya Personality. It's enough for 100% Imperial deck from Journey's End Keep - exp. And there's lot of Imperial advisors amongst clans to keep decks thematic and playable.

Edited by kempy
5 hours ago, Maffster said:

What do dark rings do?

They were a thing in the old game where it was a tainted effect that went with the Dark Oracles story line. I was thinking though you do them as an Unbalanced Ring role that isn't locked like normal roles (a la the Support of Roles) to keep the I want open roles crowd happy but doesn't give the benefit of Seeker or Keeper.

23 hours ago, sndwurks said:

- Mirumoto Daisho - Sorry, 2 Fate for a +2 / +2 Attachment with some dueling meta? Not worth running more than 1 copy in a deck, and that's ONLY if I am running Agasha Shunsen. Especially considering how easily it can be used against you by anyone splashing Scorpion.

- Courtly Challenger - So... hooray for bully dueling? Like, seriously, this card's text is basically "Draw 2 cards and Honor this character." Duels automatically let you pick your target, so. Yeah. If this guy Dishonored for winning a duel, or your opponent got to choose their opponent, this would be mildly more interactive. Right now, it is not interactive at all.

- Honest Challenger - So, THIS is what dueling should be. Do I want to win, and bring in my big guy? Do I want to lose, and MAKE you overcommit to this conflict? Do I want to play the odds and maybe get some more Military skill and Honor? There is a lot of granularity and stakes with this duel, and this creates the sort of interactivity that this game needs.

- Stay Your Hand - I would expect to see one or two copies in all decks for about six months after this expansion hits due only to the meta game against Crane and Dragon, but unless we get more killing duels in neutral format, destined to live in binders. It's a free Event, so that is nice, but unless Duels become a dominant meta of the game, packing the cancel in your deck and hand competes with an already tight Conflict deck.

I fully agree with your points above. Over—costed Attachments are seriously unplayable currently, a few dueling characters are on the verge of stupid good (Courtly Challenger), others are nearing what imo a duel should consist of (H Challenger), and some defense against challenges in general. Steps in mostly the right direction. ?

1 minute ago, LordBlunt said:

...a few dueling characters are on the verge of stupid good (Courtly Challenger

Courtly Challenger is pretty awful as it stands. Needs plenty of support to ensure a duel win without dropping 5 honor unless your opponent is obessed with maintaining Composure.

31 minutes ago, Kakita Shiro said:

Courtly Challenger is pretty awful as it stands. Needs plenty of support to ensure a duel win without dropping 5 honor unless your opponent is obessed with maintaining Composure.

1 Fan and you have a 4 Political ready to lay the smack on a 1 Political. Not seeing how a 3 bid for 2 cards and honoring your character so you get one of the points you may have lost when they leave play is a bad thing.

On 10/10/2018 at 4:03 PM, Coyote Walks said:

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I like the shout out in the flavour text there -

latest?cb=20151102124616

4 minutes ago, Schmoozies said:

1 Fan and you have a 4 Political ready to lay the smack on a 1 Political. Not seeing how a 3 bid for 2 cards and honoring your character so you get one of the points you may have lost when they leave play is a bad thing.

I admit that Courtly Challenger NEEDS some support to work, and is vulnerable to cards like Assassinate and Blackmail, which is a flaw. However, the 4 - 1 split on the duel is EXACTLY what you want. CC has 4 Pol, and their opponent has 1 Pol. I bid 2. You bid 1? Cool, I win the duel, lose 1 honor, draw two cards, and then get that Honor back when CC leaves play. You bid 5? Cool. We tie, no one draws cards, no one honors or dishonors, I gain 3 Honor and turn on all my Courtesy card. You bid anything other than those? I win, draw two cards and gain at least 1 Honor, and turn on all my Courtesy cards.

Sadly, that is AS interactive as this card can get, and it will not be used for this by most players, as why bother playing a card that might help you gain Honor when you can play a card that WILL win you a Conflict?

2 minutes ago, sndwurks said:

I admit that Courtly Challenger NEEDS some support to work, and is vulnerable to cards like Assassinate and Blackmail, which is a flaw. However, the 4 - 1 split on the duel is EXACTLY what you want. CC has 4 Pol, and their opponent has 1 Pol. I bid 2. You bid 1? Cool, I win the duel, lose 1 honor, draw two cards, and then get that Honor back when CC leaves play. You bid 5? Cool. We tie, no one draws cards, no one honors or dishonors, I gain 3 Honor and turn on all my Courtesy card. You bid anything other than those? I win, draw two cards and gain at least 1 Honor, and turn on all my Courtesy cards.

Sadly, that is AS interactive as this card can get, and it will not be used for this by most players, as why bother playing a card that might help you gain Honor when you can play a card that WILL win you a Conflict?

It will see play because it is a 2 cost with repeatable card draw. The fact that you can Assassinate this character is great since that's one less to use on my Cautious Scout or Brash Samurai that need to be in battles solo.

1 hour ago, Schmoozies said:

1 Fan and you have a 4 Political ready to lay the  smack on a 1  Political. Not seeing how a 3 bid for 2 cards and honoring your character so you get one of the points you may have lost when they leave play is a bad thing.

When are you ever dueling a 1 Pol when it can't enter a Military conflict? Further, most Crane decks aren't even running Fans, so unless the paradigm changes significantly you'll be stuck with a -/2. If you honor them, you're wasting that honoring on someone who can be in both challenges, as well as it's own ability.

Like, it's cute that we can contrive all kinds of cirumstances when it could be not-terrible, but that's not the reality of the moment. The real question is whether or not Composure is worth not drawing 5 cards every turn.

Or if you can duel someone not in the conflict. That would be amazing.

Edited by Kakita Shiro
5 minutes ago, Kakita Shiro said:

When are you ever dueling a 1 Pol when it can't enter a Military conflict? Further, most Crane decks aren't even running Fans, so unless the paradigm changes significantly you'll be stuck with a -/2. If you honor them, you're wasting that honoring on someone who can be in both challenges, as well as it's own ability.

Like, it's cute that we can contrive all kinds of cirumstances when it could be not-terrible, but that's not the reality of the moment. The real question is whether or not Composure is worth not drawing 5 cards every turn.

There are plenty of times when that happens. Its not as common against the other Political power houses like Scorpion or Phoenix but Unicorn, Crab and Lion are filled with 1 Political bodies who have no choice but to speed bump sometimes to avoid honor loses, plus you may not be aware but Crane have this really popular character the Doji Challenger who lets them drag anyone they want into a conflict so there may be merit in dragging that speed bump character into the jaws of a Duel (lord knows I've seen it done often enough to enable Policy Debates)

On 10/10/2018 at 12:27 PM, Coyote Walks said:

And no one said anything about [Mantis] being a Great Clan yet.... :rolleyes:

Except for, y'know, Yoritomo, the Mantis Clan Champion.

The cards previewed are interesting so far. I am not sold on dueling yet, but maybe this boxed set can change my mind. I like that there is a neutral card that lets you refuse a duel, though if dueling becomes too good it may force decks to take a couple of copies just to stop some duels from going off. I do not feel composure will work out well, since having effects rely on having a higher bid has not worked out so well for me with Scorpion so far. Time will tell, I guess. I am looking forwards to this set, though. More cards to use is welcomed.

I hope there are at least two copies of any neutral provinces in this box, as I do not like having to share cards between two decks, even if they are provinces and not shuffled in a deck.

Edited by Chupacabra52
2 hours ago, Schmoozies said:

There are plenty of times when that happens. Its not as common against the other Political power houses like Scorpion or Phoenix but Unicorn, Crab and Lion are filled with 1 Political bodies who have no choice but to speed bump sometimes to avoid honor loses, plus you may not be aware but Crane have this really popular  character the Doji Challenger who lets them drag anyone they want into a conflict so there may be merit in dragging that speed bump character into the jaws of a Duel (lord knows I've seen it done often enough to enable Policy Debates)

So basically you're telling me that Courtly Challenger is no good without a second card unless they're losing the honor game so badly they can only bid one. Gotcha.