28 minutes ago, MockingBird ME said:Not at all what I'm saying.
It does not say that, if it did we would agree. It says can modify the range by one to a limit of 0-3, it does not say can attack at range 0.
still not what I'm claiming. I'm claiming cards that do not state you can break the rule of not attacking at range zero cannot attack at range zero.
Not at all, those three cards all, unlike Rhymer, specifically state you can make attacks at range zero.
It has not been clarified and it is not crystal clear, if that was the case we would not be discussing it here. With the FAQ and RR RAW say Rhymer cannot attack at range zero without another ability that grants him that option.
yup. that's exactly what you're saying.
it's what it means. you're claiming that an advanced proton torpedo that has is range requirement changed to range zero or a cluster missile that has its range requirement changed to zero-three cannot be used for an attack at range zero, since there was a rules update in the FFG forums that say you cannot perform attacks at range zero. in other words, you're disregarding the text on the card in favour of what the FAQ says. you're disregarding a golden rule.
in effect, major ryhmers card says you can attack at range zero if you change the required range of a missile or torpedo to range zero.
just like that, yes. the case where you could change the range of a weapon to zero and still not attack at range zero is absurd. the "0-3"-text is on his card. he cannot perform primary attacks at range zero like zeb, arvel or ouicunn, but he can change missiles and torpedoes required range down to zero.
it is absolutely 100% crystal clear that our beloved tie bomber major can perform missile and torpedo attacks at the ranges his ability changes the required range to.
i still haven't understood why you don't interpret the rules in the same manner, though. please explain your line of reasoning.