4 minutes ago, AramoroA said:I will state what you think, the situation as I see it from the Rhymer Deniers, correct me if I'm wrong, is
Rhymer has a weapon capable of attacking at range 0, the legal attack range is 0-3 in the case of cluster missiles, but there's a general rule preventing him from using it so he can't.
But with Oicunn, he has a rule allowing him to attack at Range 0, which for some reason also changes the legal attack range for his weapon to 0-3.
Do you not see the problem with this? Oicunn does not not have a weapon with a legal attack range of 0, if he did have one he could totally use it is surely just the corollary of Rhymer in this explanation.
I do see where you think the problem is, yes. But I don't think there's actually a problem there. Oicunn's ability, as worded, does both things. It changes the range requirement (by stating a new range for primary attacks)
and
overrules the separate "you cannot attack at range 0" rule. So, his ability DOES give him a weapon to use at range 0
and
gives him the ability to attack at range 0.
The Rhymer Deniers (great name, I love it) argue that his ability lacks the second part. It changes the range of the weapon, but lacks the necessary wording to also let you attack at that range.