What about Christian ...

By Coranhann, in Star Wars: Armada

Hello everyone,

I was checking the designers of Armada, and I noticed one thing:

It is designed by Christian Petersen, former boss of FFG, and James Kniffen, designer at FFG.

Chrisitian is leaving FFG (which is the saddest news, I owe him not just Armada but also Twillight Imperium and the GoT boardgame, but mostly Armada & TI...) and James Kniffen seems to be working on X-wing 2.0 (which is lead by Mr. Little).

Do you think that this might explain why there has been so little content for Armada in the past 12 months ? One lead designer having other things on his plate, and the other working on X-wing 2.0 ?

Edited by Coranhann

Not really. It has more to do with two major projects and limited resources. FFG just isn't big enough to develop a new game in Legion AND another X-Wing edition AND another project. We weren't the only game put on the back burner during Legion and 2.0' launches. Plus, that SSD looks like a production line nightmare :D

24 minutes ago, Truthiness said:

Not really. It has more to do with two major projects and limited resources. FFG just isn't big enough to develop a new game in Legion AND another X-Wing edition AND another project. We weren't the only game put on the back burner during Legion and 2.0' launches. Plus, that SSD looks like a production line nightmare :D

I used to agree with your first point, and still does with the second.

The thing is: You put products on the back burner based on their profitability and other things such as brand saturation. So it made sense to go light on Armada with THREE products happening in short succession (Destiny, Legion and then X-Wing 2.0).

And sure, SSD was a production nightmare (they even reported it so when they announced it).

But it doesn't explain why they are not going back to it now. The SSD production should now be well on its way (they are supposed to release it in 3/4 months), and if they had a wave 8 meant to happen in the meantime, we should start hearing about it since they usually announce 3/4 months before release.

So, I'm not going "aaaah, death, death and desolation!", but just looking for a possible explanation. Cause the other products taking the light was credible ... for a time. And the production nightmare is still credible, but if Armada is making FFG some good bucks, we should really be right at the point were they announce new content.

12 minutes ago, Coranhann said:

I used to agree with your first point, and still does with the second.

The thing is: You put products on the back burner based on their profitability and other things such as brand saturation. So it made sense to go light on Armada with THREE products happening in short succession (Destiny, Legion and then X-Wing 2.0).

And sure, SSD was a production nightmare (they even reported it so when they announced it).

But it doesn't explain why they are not going back to it now. The SSD production should now be well on its way (they are supposed to release it in 3/4 months), and if they had a wave 8 meant to happen in the meantime, we should start hearing about it since they usually announce 3/4 months before release.

So, I'm not going "aaaah, death, death and desolation!", but just looking for a possible explanation. Cause the other products taking the light was credible ... for a time. And the production nightmare is still credible, but if Armada is making FFG some good bucks, we should really be right at the point were they announce new content.

Dude, they probably are going back to it now. You just don’t see it, as it’s all in house.

Testing cycles for armada plus development and basic production setup reportedly took in the region of 18 months a wave for Armada in the past.

We got things quicker as development was overlapped.

Starting from a “Nothing, no time” us going to take... well.. some 18 months from when development was re kickstarted...

If that was start of the year when the SSD would have been wrapping up... Expect June next year.

As far as FFG lingo tends to go:

Game designers are the folks who design a game (ie, create it's nuts-and-bolts from scratch).

Game developers are the folks who then come in and may test/tweak some things and then go about creating the expansions.

So, Armada will always be designed by Christian Peterson, even though he probably hasn't personally worked on the game since Wave 0.

e.g. X-Wing 1.0 was designed by James Kniffen (and I think Jay Little?), even though Alex Davy and Frank Brooks were the developers who created and worked on the bulk of the wave expansions over the game's life.