Idiot's Array

By SpiderMana, in X-Wing Squad Lists

Modified YT-1300 Light Freighter - •Lando Calrissian - 107
•Lando Calrissian - General of the Alliance (92)
Engine Upgrade (9)
Millennium Falcon (6)

VCX-100 Light Freighter - •Hera Syndulla - 92
•Hera Syndulla - Spectre-2 (76)
Intimidation (3)
Dorsal Turret (4)
•Saw Gerrera (8)
•“Zeb” Orrelios (1)

Total: 199/200

View in the X-Wing Squad Builder

It's really hard to not put Nein Nunb on either of these two, but I really like the idea of Hera ramming people and having Saw's mods + a TL from either a previous round or Lando.

Thoughts? ?

I think Nien would be a better investment than EU

An idea could be to take dorsal off the ghost and give nien to lando and be at 200 points. I mean if you are trying to line up hera to shoot point blank at someone then the turret has less uses unless you had a gunner to double tap.

Nien on lando makes him Soooo much harder to predict where he is going.

I run that exact Hera. Without the Gunner you don't need the Turret.

I figured it kept my options open against arc dodging a little, but she is i5 with repositioning in the form of her pilot ability, so... awesome! Dropped dorsal, threw Nein on Lando.

I know 2 large ships kindof sucks, but I’m not facing many swarms from my Scum friend anyways, and I don’t play much otherwise. This should be a fun one.

I've been pairing that Hera with Wedge. She hits them meaning Wedge gets -2.

Third ship then is a support that suits. Been trying Arvel for more of the same or Jan for more actions and even more Dice on those bump shots.

VCX-100 Light Freighter - •Hera Syndulla - 88
•Hera Syndulla - Spectre-2 (76)
Intimidation (3)
•Saw Gerrera (8)
•“Zeb” Orrelios (1)
Ghost (0)

T-65 X-wing - •Wedge Antilles - 52
•Wedge Antilles - Red Two (52)
Servomotor S-foils (Open) (0)

HWK-290 Light Freighter - •Jan Ors - 60
•Jan Ors - Espionage Expert (42)
•Squad Leader (4)
Tactical Officer (2)
Moldy Crow (12)

Total: 200/200

View in the X-Wing Squad Builder

Edited by Sonikgav

Ufda, I like the Wedge idea. I know the HWK is good but I just don’t like it as much as some other ships, so I might fill that elsehow.

Oh hey the Ghost title is free. Might as well add that for some flavor.

Edited by SpiderMana

Can do alot with 60 points. Plenty of options.

If you have Nien, you don't need Engine Upgrade.

If you're going to be dialling blues anyway, you'll be burning the stress from red boost. And if you're taking Lando, you need Nien. He wants to be getting those double actions every turn if possible - opening up your dial makes it easier to do that. So long as you always take the boost as your second action, you'll never have an issue with the stress.

Nien is also 4 points cheaper than Engine Upgrade. No brainer, IMO.

Frees up points for a bid, or for Rigged Cargo Chute and Trick Shot. I'd probably throw Trick Shot on even with that 1 point spare in the original list. For 1 point, it's always worthwhile on a large base turret - helps nullify the downside of shooting through a rock while you keep the benefit.

Well I finally flew this, with nothing but Nein and Trickshot on Lando, and adding VTGunner on Hera. My opponent has hardly played X-Wing, so it’s admittedly not a great actual test for the list, but I managed to get a Defender down to one Hull with Hera’s first double-tap (it didn’t have an evade token, as he repositioned instead, but still.)