Anyone know where and in which book I might find out if it is legit to augment the explosive damage of the Explosives Belt (page 48, AoR Spies book, Dam 15 Crit 3 R-Eng, Blast 5 Breach 1 Limited Ammo 1) with Improvised Detonation or Improved Improvised Detonation talent from Demolitionist talent tree, or perhaps with the Self Destruct System on page 60 of the Spies book?
My GM has my character working with a Demolitionist as a means of working into the story my character learning to become one. I only know how explosive material and IED construction works IRL, but making it conform to the game mechanics to keep it within reason so it's not just stupidly OP and no fun because no challenge is where I'm kind of getting stuck.
My goal here is maximized collateral damage to facilitate escape should my character be captured and the belt is taken, and to, with a command detonator for the belt or Self Destruct System from a hidden compartment on my character's clothing (totally screwed if stripped naked, but otherwise kept if they fail a perception check to locate it), cause enough chaos that my escape may go unnoticed for a time, or, failing that, at least render incapacitated or dead some of my would be pursuers.
Or perhaps, in these following instances, I'd be looking to cripple larger objects than mere personnel, going for more anti-material effect, like taking out a small craft that is landed or an ATST. For example, if I get my Mechanics to say, 4, and use Improved Improvised Detonation to add my Intellect (2) + 2xMechanics ranks (2x4) to an IED, can that 10 damage stack on top of the 15 if I use the belt to do it? Or, with a Self Destruct System added to the belt (5 damage) the three +2 damage mods (total 11) to the belt (15) for a total of 26? Same goes for if I want to do all that and use the explosives from a couple re-purposed concussion missiles or a thermal detonator so I make a big enough boom to take out an ATAT.