Guys, I’ve read several discussions about how or whether to use Duty, Obligation or Morality in mixed games. Seems most ppl, though not all, prefer to pick either Duty or Obligation based on the type of campaign they are playing, and make all force users take Morality independently.
My question is this: does anyone else feel that Morality has an intrinsic value? In other words, don’t you feel that force-using characters already start with a little advantage?
Let’s not even count as an advantage the fact that they have a whole extra pool of force powers to choose from (which we should). But simply by taking Morality at character creation rather than Duty or Obligation, essentially force users get to pick either 10XP, or 2500 credits, or 5XP+1000 credits, or a free Destiny Point every session (light side paragon). Not to mention the chance to get even more mechanical benefits at the end of each session by rolling the dice to resolve conflict.
Non-force-users don’t get that, unless they take additional Duty or Obligation. Makes me wanna pick a career from FaD just for that extra 10 XP, even if I never intend to play as a force user.
Thoughts?
Edited by RalfieT