Article up on the Personel expansions

By FSD, in Star Wars: Legion

47 minutes ago, werdnaegni said:

Okay I think Tabletop Admiral should be working properly all around.

FFG, please don't do that again.

Thanks.

I would keep whatever you did save for the Imperial pack....

1 hour ago, werdnaegni said:

Okay I think Tabletop Admiral should be working properly all around.

FFG, please don't do that again.

Thanks.

You’ll probably need to do it at least once more, for the imperial side.

I am also guessing someday we may see a similar pack that uses the heavy weapon slot (instead of the extra trooper one) that could trigger the same thing all over :)

Yeah, should be easy enough if they do exactly the same thing for Imperial stuff. I'll forgive them.

18 hours ago, ScummyRebel said:

Also, very curious to see the chosen mechanics for the droids and how they will work out.

Me too. For the few words that can be seen, they do something with wounds, the B1 interacting with troopers and the R5 interacting with vehicles. The names of their abbilities appear to be "Treatment" (or something like that) and "Repair" respectively.

4 hours ago, Lemmiwinks86 said:

Me too. For the few words that can be seen, they do something with wounds, the B1 interacting with troopers and the R5 interacting with vehicles. The names of their abbilities appear to be "Treatment" (or something like that) and "Repair" respectively.

All we can see is "Re-" so I'm really hoping it's Recover. It makes some sense and is something we really need to help make things like the ion guns a bit better.

They look like they’re new keywords because the text following them is in italics. Probably means new RRG before release?

I’m betting Repair and Treat. Restoring a wound on respective unit types?

Edited by nashjaee
10 hours ago, nashjaee said:

They look like they’re new keywords because the text following them is in italics. Probably means new RRG before release?

I’m betting Repair and Treat. Restoring a wound on respective unit types?

I'd be surprised if we didn't see a new RRG by the release, especially since it looks like December at the earliest, next year slightly more likely.

Personally, I'd prefer if Treat was a reaction potentially preventing a wound rather than restored a model to the squad for flavour reasons, but either way at least one medic may make their way into my squads.

11 hours ago, arnoldrew said:

All we can see is "Re-" so I'm really hoping it's Recover. It makes some sense and is something we really need to help make things like the ion guns a bit better.

It would be nice, but the word right under the keyword is "wound", and under that it says "1 wou...", so I'm pretty sure it would be Repair and do some intercation with wounds on vehicles.

20 minutes ago, Lemmiwinks86 said:

It would be nice, but the word right under the keyword is "wound", and under that it says "1 wou...", so I'm pretty sure it would be Repair and do some intercation with wounds on vehicles.

Yeah...

On ‎10‎/‎9‎/‎2018 at 6:55 PM, Jedirev said:

Indeed. The point there, though, is that additional weapons have their own stats on the card.

So the effect of adding an officer or other specialist to a squad will be +1 to number of basic unit card weapon attacks, and +1 to wounds, in addition to the card text.

It will be interesting to see if the astromech and medical droids have specific text saying the DO NOT add a unit card weapon attack.

That's been something I've been thinking about too.

I don't think there's enough room on the card to include that text as well as the text for the "Repair/Treat" effects. I'd prefer they *NOT* add dice to the attack dice pool because I have issues wrapping my head canon around these specific droids adding to attacks. Plus it will hopefully keep the cost down because these upgrades will likely only be benefiting units other than the one they are within. If "Treat" can be used to remove a wound counter then the medic could only heal a unit that can suffer multiple wounds (Commanders, Operatives, Wookiees & Royal Guards currently). I can see sacrificing firepower in a corps unit to help out other units but also I want to see a cost no more than what a standard extra trooper would cost. I don't personally want a 20 point upgrade that adds the keyword *and* attack capacity.

I'm hoping the RRG entry for both of those keywords indicate a Personnel Upgrade with these keywords do not contribute dice to the attack pool but I'm not expecting it.

Edited by FSD
11 minutes ago, FSD said:

I'd prefer they *NOT* add dice to the attack dice pool because I have issues wrapping my head cannon around these specific droids adding to attacks.

I was thinking exactly the same actually. I’d prefer something like a keyword “Non-combatant Personnel”, or similar, as that gives more design flexibility. But from the preview it doesn’t look like there’s any other keywords on those cards.

16 minutes ago, nashjaee said:

I was thinking exactly the same actually. I’d prefer something like a keyword “Non-combatant Personnel”, or similar, as that gives more design flexibility. But from the preview it doesn’t look like there’s any other keywords on those cards.

Maybe a rulebook update with a keyword for Droid - where the card reads "Add 1 FX-7 Medical Droid" or "Add 1 R5-J2 Droid".

Droid is essentially an unarmed trooper mini, and doesn't add firepower.

I think as well, Imperial Army / Fleet troopers, as a cheap corps unit, would be ideal as escorts for these upgrades. Suggested that before.

Nah, remember Clone Wars stuff is coming, that at the very least would cause confusion.

36 minutes ago, UnitOmega said:

Nah, remember Clone Wars stuff is coming, that at the very least would cause confusion.

And I’d like to think R2 or Chopper (when introduced) might have a small melee attack weapon. Plus BT-1 and IG-88 are all about being attack droids.

Nothing says an astromech droid CAN'T have a ranged weapon built into it, or a 2-1B have rudimentary combat programming. Especially if they are being deployed into a combat zone. FFG already has the character of MHD-19 in IA, an armed medical droid, and the astromechs in KoTOR are armed with blasters, so the precedence exists in Legends at least.

So...the more I think about these officer upgrades, the more I think how much they are going to be used. One of the most important parts of the game is suppression. If you lose an action due to being suppressed that's huge. One of the biggest counters to units like fleet troopers and snowtroopers is being able to suppress them so they only have 1 action to use. Now imagine a snow trooper unit with these guys on there; you instantly increase your courage by 1, so now it takes 2 suppression to lose an action, and you also gain inspire 1 which has synergy with other snows near you. I think these units will become the new meta. And a full list with strictly snowtroopers will be brutally strong. Tell me if I'm wrong. Competitively you may need to run 6x officer upgrades(ok maybe not 6, but I wouldn't be surprised if most armies have 2-3 if not more in them), which means buying 6x of these expansions...well played FFG well played

13 hours ago, Caimheul1313 said:

I'd be surprised if we didn't see a new RRG by the release, especially since it looks like December at the earliest, next year slightly more likely.

I think the schedule will be:

October: Emplacement Troopers

November: Palpatine and Guards

December: Chewie and Wookies

January: Personnel expansions

I'm curious to see what they announce in November for Feburary, will it be our second heavy option, a heavy weapons upgrade pack, or will they start gearing up to have the PT factions released around then? I know FFG said they would give some details about the PT stuff for X-Wing so they could go with a sort of PT theme for these two games then announcing stuff for the games.

1 hour ago, Animewarsdude said:

I think the schedule will be:

October: Emplacement Troopers

November: Palpatine and Guards

December: Chewie and Wookies

January: Personnel expansions

Spanish FFG site has Chewie and the Wookies warriors tentatively scheduled for November, Palpatine and Guards November 23rd, and Emplacements October 26th. US release has typically been the day before the listed Spanish release date, with one exception I think.

1 hour ago, Caimheul1313 said:

Spanish FFG site has Chewie and the Wookies warriors tentatively scheduled for November, Palpatine and Guards November 23rd, and Emplacements October 26th. US release has typically been the day before the listed Spanish release date, with one exception I think.

Cool, if we get stuff earlier, I won't complain. Especially those astromechs, can't wait to paint them up.

MY FLGS says 10.25 for Gun Teams.

15 hours ago, Jedirev said:

Maybe a rulebook update with a keyword for Droid - where the card reads "Add 1 FX-7 Medical Droid" or "Add 1 R5-J2 Droid".

Droid is essentially an unarmed trooper mini, and doesn't add firepower.

I think as well, Imperial Army / Fleet troopers, as a cheap corps unit, would be ideal as escorts for these upgrades. Suggested that before.

It seems like that would be pretty crippling for the upcoming CIS army.

It's abstract. I'm okay with the droids adding to attack capability just for gameplay reasons. Games are more fun if you look at it in a more abstract and overall view and not get all tangled up in the eaches. It's just like people complaining that the Emperor has a red defense die and he's only wearing robes. It's not 1-for-1 armor=red die (these same people somehow never complained about Luke?) and he's a ******* Sith Lord. It represents overall defensive ability. Boba Fett is wearing cargo pants but I'm fine with him having the defenses he does.

37 minutes ago, arnoldrew said:

It seems like that would be pretty crippling for the upcoming CIS army.

It's abstract. I'm okay with the droids adding to attack capability just for gameplay reasons. Games are more fun if you look at it in a more abstract and overall view and not get all tangled up in the eaches. It's just like people complaining that the Emperor has a red defense die and he's only wearing robes. It's not 1-for-1 armor=red die (these same people somehow never complained about Luke?) and he's a ******* Sith Lord. It represents overall defensive ability. Boba Fett is wearing cargo pants but I'm fine with him having the defenses he does.

Why would combat droids need a non-combat keyword?

5 minutes ago, Jedirev said:

Why would combat droids need a non-combat keyword?

Your previous post seemed to indicate that the keyword "Droid" would indicate the model was non-combative.

Edit: And why does any droid model besides C3-P0 need to be a non-combatant? This also opens things up further to complaints about the Rebel Radio operative model being armed with a pistol but adding rifle fire.

The ranged combat dice are an abstraction, as is the added model having the same wounds, courage value, keywords, etc. intended to streamline the game, not 100% accurately depict the Star Wars Universe.

Edited by Caimheul1313
5 minutes ago, Caimheul1313 said:

Your previous post seemed to indicate that the keyword "Droid" would indicate the model was non-combative.

Edit: And why does any droid model besides C3-P0 need to be a non-combatant? This also opens things up further to complaints about the Rebel Radio operative model being armed with a pistol but adding rifle fire.

The ranged combat dice are an abstraction, as is the added model having the same wounds, courage value, keywords, etc. intended to streamline the game, not 100% accurately depict the Star Wars Universe.

Because medical droids and astromech droids are generally seen in non-combat roles in the franchise. That's not hard to grasp, is it? ?

24 minutes ago, Jedirev said:

Because medical droids and astromech droids are generally seen in non-combat roles in the franchise. That's not hard to grasp, is it? ?

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