Coruscant Top 16 Lists

By Rytackle, in X-Wing

He also forgot that you still can't action after going over a rock in 2.0:

@ 1:03:00 - Miranda goes through the rock with a 3 bank. He rolls for damage and then throws a focus token on Miranda. I don't think it mattered in the end, but he does spend it later that turn on defense.

Edited by Jo Jo
5 minutes ago, Jo Jo said:

He also forgot that you still can't action after going over a rock in 2.0:

@ 1:03:00 - Miranda goes through the rock with a 3 bank. He rolls for damage and then throws a focus token on Miranda. I don't think it mattered in the end, but he does spend it later that turn on defense.

I think the winner in the final never removed his Vader lock after he spent it to reroll 2 dice, then he reused it 15 minutes later to get the decisive roll. Unintentional mistakes happen.

Just now, Quack Shot said:

I think the winner in the final never removed his Vader lock after he spent it to reroll 2 dice, then he reused it 15 minutes later to get the decisive roll. Unintentional mistakes happen.

Of course. Which is why you have to pay attention to what your opponent does no matter who it is.

17 hours ago, PhantomFO said:

I feel like Imps got off easy with the mandatory upgrades, though. Ruthless is actually pretty easy to slot into a list, and there aren't too many better EPTs competing with it. Leia and Boba are both much more situational in usage, and require you to take a crew carrier with an effectively empty seat.

I, personally, voted for...whatever was the "janky" Imperial crew member, same as I voted for Rebels and Scum. It would have been far more entertaining to see how each faction handled a jank requirement. But I guess too many Imperial players saw a chance to get an easy advantage? Not to imply that any of the pilots didn't deserve to be there, or flew with anything less than flair and genius, but yeah. It was a **** of a leg up.

edit: duplicate

Edited by Kleeg005

Supernatural Reflexes says: "Before you activate, you may spend 1 force to perform a barrel roll or boost action. Then, if you performed an action you do not have on your action bar, suffer 1 hit damage."

If your S-foils are open, you don't have boost on your action bar, right? (Conversely, if they are closed you do have boost?) I think I saw Eide boosting on SR with his foils open but not taking the damage, or was giving himself a 3-dice attack with the foils closed. I'm pretty sure I saw it happen. He took the full 3-dice attack the round before so they would have been open at the beginning of the next round. That next round he took the SR boost. If he had closed them pre-engagement he would could have boosted without damage but would have only gotten a 2-dice attack. He had a full 3-dice attack again that round, so they were never closed and he should have taken a damage. Basically, you can't boost on SR *and* get a full 3-dice attack.

I CERTAINLY am not saying he did it on purpose, but I'm pretty sure I saw it happen at least once. Maybe I saw it wrong, though. I was a little tired when I watched Gold Squadron's coverage.

3 minutes ago, thomedwards said:

Supernatural Reflexes says: "Before you activate, you may spend 1 force to perform a barrel roll or boost action. Then, if you performed an action you do not have on your action bar, suffer 1 hit damage."

If your S-foils are open, you don't have boost on your action bar, right? (Conversely, if they are closed you do have boost?) I think I saw Eide boosting on SR with his foils open but not taking the damage, or was giving himself a 3-dice attack with the foils closed. I'm pretty sure I saw it happen. He took the full 3-dice attack the round before so they would have been open at the beginning of the next round. That next round he took the SR boost. If he had closed them pre-engagement he would could have boosted without damage but would have only gotten a 2-dice attack. He had a full 3-dice attack again that round, so they were never closed and he should have taken a damage. Basically, you can't boost on SR *and* get a full 3-dice attack.

I CERTAINLY am not saying he did it on purpose, but I'm pretty sure I saw it happen at least once. Maybe I saw it wrong, though. I was a little tired when I watched Gold Squadron's coverage.

Of course it was going to happen on the Gold Squadron stream....

It happens. I watched back a stream of myself playing the other weekend and spotting myself cheating (I focused up Palob without spending a token, then next turn used that token to kill their last ship). I think it maybe just shows how many little things you do wrong in every game that nobody picks up on.

1 hour ago, SOTL said:

He quite likes spending his action on a TL afterwards though.

1 hour ago, Transmogrifier said:

I guess the only good thing about that whole situation is that Luke usually doesn't gain that much marginal benefit from an additional focus token compared to other pilots.

Turns out letting luke have TL + focus is pretty bad for you, when he regains force on defense.

16 minutes ago, thomedwards said:

Supernatural Reflexes says: "Before you activate, you may spend 1 force to perform a barrel roll or boost action. Then, if you performed an action you do not have on your action bar, suffer 1 hit damage."

If your S-foils are open, you don't have boost on your action bar, right? (Conversely, if they are closed you do have boost?) I think I saw Eide boosting on SR with his foils open but not taking the damage, or was giving himself a 3-dice attack with the foils closed. I'm pretty sure I saw it happen. He took the full 3-dice attack the round before so they would have been open at the beginning of the next round. That next round he took the SR boost. If he had closed them pre-engagement he would could have boosted without damage but would have only gotten a 2-dice attack. He had a full 3-dice attack again that round, so they were never closed and he should have taken a damage. Basically, you can't boost on SR *and* get a full 3-dice attack.

I CERTAINLY am not saying he did it on purpose, but I'm pretty sure I saw it happen at least once. Maybe I saw it wrong, though. I was a little tired when I watched Gold Squadron's coverage.

I was playing against a friend who was testing Supernatural Luke, and the whole s-foil position from last turn for supernatural boost is definitely a thing that needs to be watched.

Its overly complicated, easy to miss, and makes me wish even harder that Supernatural Reflexes didn't exist.

21 minutes ago, Micanthropyre said:

I was playing against a friend who was testing Supernatural Luke, and the whole s-foil position from last turn for supernatural boost is definitely a thing that needs to be watched.

Its overly complicated, easy to miss, and makes me wish even harder that Supernatural Reflexes didn't exist.

I’m not sure I see the problem here. S-Foils and SR are both player effects triggered as “before you activate.” You can flip the S-Foils and then Boost with SR, no problem. Now, you can’t flip S-Foils again that turn. But you could also boost with the S-Foils open from the previous turn, and flip it after SR so you still have your 3 primary.

38 minutes ago, SOTL said:

It happens. I watched back a stream of myself playing the other weekend and spotting myself cheating (I focused up Palob without spending a token, then next turn used that token to kill their last ship). I think it maybe just shows how many little things you do wrong in every game that nobody picks up on.

R1 on ffg someone tried to reroll a l3 reroll, Dee took a lock after an ion move. Haigwood lost Drea from taking a critical from fuel leak not a damage. I could go on.

Mistakes happen, we're all human. Good to point out errors so we can learn, but it's not likely any of these was malicious.

And this is why I like simple things.

18 minutes ago, SpiderMana said:

I’m not sure I see the problem here. S-Foils and SR are both player effects triggered as “before you activate.” You can flip the S-Foils and then Boost with SR, no problem. Now, you can’t flip S-Foils again that turn. But you could also boost with the S-Foils open from the previous turn, and flip it after SR so you still have your 3 primary.

Right, but its a series of things where the order matters and you have to be meticulous about it every turn, or if your opponent is playing with it, you need to be meticulous on their turn as well making sure you pay attention to what is happening.

Its added tediousness on top of being an overly powerful ability, so doubly bad for the game in my opinion.

21 hours ago, SpiderMana said:

Ooo Wedge sharing his In with Garven so the focus can be passed earlier, nice idea.


Yup, dating all the way back to Wave 1...

I won our store's modest Kessel Run doing the same thing, waaaaaay back when.

2 minutes ago, AllWingsStandyingBy said:


Yup, dating all the way back to Wave 1...

I won our store's modest Kessel Run doing the same thing, waaaaaay back when.

You know I never realized Garven existed from 1st edition, let alone had the same ability. Because I only ever got one T-65, right as 2.0 was getting announced, and I only bothered trying Wedge and Luke ?

2 hours ago, SpiderMana said:

I’m not sure I see the problem here. S-Foils and SR are both player effects triggered as “before you activate.” You can flip the S-Foils and then Boost with SR, no problem. Now, you can’t flip S-Foils again that turn. But you could also boost with the S-Foils open from the previous turn, and flip it after SR so you still have your 3 primary.

But you would have to take a damage if you boost with S-foils open.

You can certainly boost with SR, but if boost is not on your action bar you take a damage. And when your S-foils are open, you don't have boost on your action bar.

1 hour ago, thomedwards said:

But you would have to take a damage if you boost with S-foils open.

You can certainly boost with SR, but if boost is not on your action bar you take a damage. And when your S-foils are open, you don't have boost on your action bar.

You see. When I said open there.

I meant closed.

just watched some of the matches of the drea swarm in action. wow. tugs are strong.

28 minutes ago, Da_Brown_Bomber said:

wow. tugs are strong.

*wow, tugs are extremely undercosted

2 minutes ago, SnooSnarry said:

*wow, tugs are extremely undercosted

true. expecting cost hike soon. 3 in a list is just brutal.

5 minutes ago, Da_Brown_Bomber said:

true. expecting cost hike soon. 3 in a list is just brutal.

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"I was always a quadrijet transfer spacetug player at heart, it's always been my favorite star wars ship."

I have played next to and against Nathan few times, I can't believe anyone would think he would cheat to win. I feel Nathan would not have finished with the records he has time and again cheating to get there. Realize that it's also on opposition to watch for them things as well, don't matter who you are nothing wrong with being classy to make sure we hold each other to same level of integrity. Wither its Paul Heaver a 3 time champ or a person played 3 days, I hold them to same level and I hope the do same for me.

Yeah it was for sure an accident and I bet I've done it a bunch of times. Just one of those things