I've now had three sessions as a GM in a round-the-table (as opposed to simply via a chat group with long-time friends) setting with players I found randomly. The first session was a zero, two totally new-to-the-game players, and a veteran turned up. Between zero and 1, a brother of the veteran joined as a new-to-the-game player, but with experience in Saga Edition and extensive RPG experience, and one additional player.
There are two things I'd like opinions and advice on from my experience so far.
Firstly, the last player to join throws me for a loop quite often. The backstory in use is very dichotomous, being on the run from an authority, with a chosen Obligation that the character had a pet it is trying to recover. What often throws me though is that the character is often played in a way that doesn't match any of the material I've been given, so backstory mainly. And, rightly or wrongly, often the player will pick up dice to roll, and then the thing they want to do is so simple that I don't require a roll. Previous experience of the player is actually as a GM for friends, so this may be the first time as a player. I think if I continue on with my track, the player may start to pick up on tone etc and settle in. So far everything still gels with the group and setting, though somewhat on the fringes. Any tips, previous experiences to share in this space?
The second player I'd like to raise I think I'm handling well but I guess feedback would be great. The player is a bit more timid, but does participate, discuss plans, etc, and I think the player is enjoying things. However, when time comes for the character to actually take their turn and act, there is a lot of hesitation. Both in combat, and a social situation. I don't know if there is fear on behalf of the player, or simply an effect of overwhelming options, maybe a bit of deer-in-the-headlights. So far I have taken the time to discuss options with them and even explored a number of resulting steps that could follow before backtracking and taking a different option. I've been very conscious to ensure the player is included and gets time due, and I think this is all I really can do?