2 hours ago, theBitterFig said:Like, if 2e Jumpmaster only had one red right turn, instead of both? A white rotate action that isn't linked? I still think it'd be a bit pricey at current costs, but probably playable.
I'm less sure a Sensor slot would be right. It'd be potent: Lock or Focus into one of those high-value red moves with Advanced Sensors. Dengar having FCS for his double-taps. Personally, the way I'd give it back flexibility would be to have kept the Talent slot on the Contracted Scout. It could be removed later if it was a problem, but going with Intimidation or Expert Handling would have made a Bumpmaster a lot more plausible. I mean, generic Kimogila has a Talent slot... Additionally, I kind of wish there was a "crew or droid" option all ships, rather than Punishing One being the hard switch. That could have been an interesting ship ability, like how a Scyk gets a Cannon, Torpedo, or Missile.
I'd like to see some upgrades to swap one upgrade type for another. My Lambda could really use a Gunner...