This post is mostly directed at the FFG staff, Jay and cie.
I find that what the rulebook is cruelly missing are extensive examples of play.
We have tons of information on the Progress tracker (the GM toolkit even adds some), but very little regarding interpreting the dicepool (especially in non-combat situations).
The only example is a combat one, concerning a Goblin spearman, if I remember well. And none of these typical dice pool results even includes a Chaos Star. When the rules elaborate, it's only by giving precisions on using the dicepool with an action card in play.
We need multiple examples of dicepools for basic skill tests. Do boons and banes only result in fatigue or stress in that situation ? The RAW implies that, which is disappointing considering the potential of the dicepool system.
My point here is, could we have a PDF in the support section containing a good selection of in play examples of skill use, magic use, raw characteristic checks, combined actions (three people pushing a rock, for example), construction tests, to name but a few.
Examples are a great tool because they deliver an example of judgement calls the designer team would make in game as GMs. It doesn't add hard and fast rules that quickly become cluttered and impossible to remember, but it sheds more light on how the existing mechanic can be used to adjuticate a great variety of in game situations.
These examples will greatly help beginner GMs, but also will give experienced GMs clues as to what the designers had in mind in terms of "typical rulings".
Thanks !

