The card spoil will be interesting. I’d like to know for those 3 dials on the upsilon how many pilots you get. Willing to bet only 2 generics and the rest are uniques.
Upsilon DOA for second edition? Umm....
Does no one remember the old threads from wave 3 about dogfighting with a lambda? Albino space cows? Buzzsaw configurations?
1 hour ago, Parakitor said:I liked the thought of the white stop. What if the configuration allows it to treat its stationary maneuver as white, but it decreases its primary weapon value by 2? This gives it that menacing hovering feeling from the movies, and gives it a reason to equip a cannon. Now, that doesn't really help maneuverability, unfortunately, so I'm not sure how helpful a white stop would actually be.
Stop it with cool ideas. FFG will never come up with something cool like that (or even the other suggestion - that it maybe works like the U-Wings Pivot Wings).
No, they just give a crew carrier/command shuttle the ability to shot even HARDER. Really imaginative. 4 reds on a ship that (now quoting official ressources):
QuoteOffensively, the shuttle was armed with two L-s10.2 twin heavy laser cannons [2] powered by laser cannon charge cells. While lacking in extensive firepower, the ship would often be traveling with a TIE/fo space superiority fighter escort, making up for the vessels lack of offensive capabilities.
They should have made it one of the only MOBILE shuttles. Because the look and feeling warrants it. It looks so sleek and it could have jumped right out of a BATMAN Movie. I could have lived with an attack reduction to 3 or even 2.
Edited by beardxofxdeath1 hour ago, Parakitor said:I liked the thought of the white stop.
Just need Advanced Sensors, E-Baffle, and Gonk to hover for a long time
Edited by skotothalamos4 minutes ago, Forgottenlore said:Does no one remember the old threads from wave 3 about dogfighting with a lambda? Albino space cows? Buzzsaw configurations?
That was before every ship had at least 1 reposition. At least. Even X-Wings have now possibly boost and barrel roll.
The Lambda at least got the bootie arc!
5 minutes ago, skotothalamos said:Just need Advanced Sensors, E-Baffle, and Gonk to hover for a long time
Wait what?
: puts Phantom on table and tries infinite decloak 4ks.....
3 minutes ago, Cuz05 said:Wait what?
: puts Phantom on table and tries infinite decloak 4ks.....
Takes 2 actions to cycle Gonk's recharge...
2 minutes ago, Hiemfire said:Takes 2 actions to cycle Gonk's recharge...
:blows Phantom up on run through.
-EXPERIMEMTAL TECHNOLOGY-
5 minutes ago, Hiemfire said:Takes 2 actions to cycle Gonk's recharge...
just need a Lambda to monitor the situation
This is how the defender got built...
"okay, so build a double-action baffle-gonk into the chassis to let it 4k, stress, clear stress, lose a shield and get a shield back. Alright, next we need to half-cloak, so split the difference between 2 agility and 4.... and if you move fast enough, that's like decloaking, so if it goes fast it gets an evade. While you're in there, add a couple of shields in case all the other stuff doesn't work out. Oh, and a targeting computer.... did I miss anything?"
6 minutes ago, skotothalamos said:just need a Lambda to monitor the situation
Advanced sensors on the Phantom kills that.
Just now, Hiemfire said:Advanced sensors on the Phantom kills that.
how? Coordinate at lower Init, then Advanced Sensors as the Phantom.
Doesn't adv Sen stop you from taking actions during activation? Meaning you don't get the free evade??
16 minutes ago, skotothalamos said:a double-action baffle-gonk
Ok, from now on, these are what power my Double D list. Done.
3 minutes ago, Blail Blerg said:Doesn't adv Sen stop you from taking actions during activation? Meaning you don't get the free evade??
True.
Infinite Cloak 4ks require monitoring by 2 Lambdas.
I'm sure it'll be worth it.
Those that worked with the Lambda pre-palpatine and post-Palp developed a strong skill for flying the ship with the most limited dial in the game. The Lambda dial was true art. Limited, flawed, yet exceptionally effective and beautiful. (Okay, having palp helped that a lot into later waves.) Especially early waves with Wave 4 Yorr Whisper Soontir by darktemplar. Later developed into Yorr Inq QD. )
Anyway I digress. The 1.0 Upsilon was quite good if you weren't playing broken tier1 meta stuff. It DID have a points problem: it wasn't worth its hull, it was worth its attack dice. The lack of linked actions on this 2.0 iteration has me a little worried.
I'm trying out the ST321 title on the Lambda now, to see if that brings up the value of the Lambda. Probably not??
12 minutes ago, Blail Blerg said:Doesn't adv Sen stop you from taking actions during activation? Meaning you don't get the free evade??
The free evade doesn't happen during activation, if you mean the Phantom.
Or if a white stop for the Upsy is considered "too much"... an ability like: "When revealing your dial, If you are stressed, you may treat your stop maneuvers as white". This prevents normal actions, but you could still mod with the force and things like FCS.
Adv Sensors doesnt even phase the phantom.
It only blocks your actions during your activation. Stygium is in the System Phase, before you activate.
And the recloak isnt an action to begin with.
1 hour ago, Forgottenlore said:Does no one remember the old threads from wave 3 about dogfighting with a lambda? Albino space cows? Buzzsaw configurations?
Now that is some long-lost knowledge, @Forgottenlore ...
2 hours ago, LordFajubi said:The card spoil will be interesting. I’d like to know for those 3 dials on the upsilon how many pilots you get. Willing to bet only 2 generics and the rest are uniques.
For ship tokens, I wouldn't be too surprised to see three uniques, and a generic on the back of each one, similar to how the HWK or Quadjumper tokens worked out.
2 hours ago, JasonCole said:The possibility also exists for a secondary turret arc somehow. I could see it being able to equip the SF Gunner upgrade, even if that's expensive on him. I could easily be wrong, but I don't really see the Upsilon that we're worried we'll get existing in a world that just gave us the Lambda w/ a rear arc.
I mean, it's possible. But I just think the article would have had told us if there was some radical thing giving it a turret or other arc.
I could see it being cheaper than we'd think.
We'll see.
47 minutes ago, theBitterFig said:For ship tokens, I wouldn't be too surprised to see three uniques, and a generic on the back of each one, similar to how the HWK or Quadjumper tokens worked out.
I'd bet on 3 uniques (Ren, Stridan, and that other one) and 3 generics, two @ I-1 and one @ I-2, possibly also with a reduced attack value, similar to the old outer rim smuggler? Atk3 on generics would give some solid ground for tossing an HLC on them, in case you manage that sweet sweet bullseye. On a large base I-1 with **** for a dial.
Have they announced a date these conversion kits drop? I missed it if they did.
Just now, JasonCole said:I'd bet on 3 uniques (Ren, Stridan, and that other one) and 3 generics, two @ I-1 and one @ I-2, possibly also with a reduced attack value, similar to the old outer rim smuggler? Atk3 on generics would give some solid ground for tossing an HLC on them, in case you manage that sweet sweet bullseye. On a large base I-1 with **** for a dial.
Have they announced a date these conversion kits drop? I missed it if they did.
Personally, I'd also doubt two separate generics. These aren't ace ships where they're likely to be with or without Talent slots. None of the Lambda shuttles, for example, have talent slots (although U-Wings do get them). Personally, I'd guess that Kylo will have a Force Talent, and that'll be the only one.
I really wish it was a 3-attack ship. They could price it more aggressively, a little under 50 points. However, I also strongly doubt it. We haven't seen any different stats yet between different ships in 2e, and I think ORS was the only case in 1e, right? I don't see any reason to think they'll go that direction.
We're seeing varying attack values for the YT-1300, but that's cross faction values (2 for the scummy one) vs 3 for rebels and resistance, as well as differing shield values. And Dash's new hole is ... weird... but that's one ship, so I'd agree, no real reason to go that way. I'm just trying to find some logic for the linked cannon on a 4d primary ship to begin with, and also hoping that the FO gets something interesting so that it's more than a shuttle, interceptor, and two tie variants. I'm also sort of counting on some sort of juicy mechanic that will make people want to run out and buy 1-2 more Upsilons, considering the absurd amount of dials the conversion comes with. IIRC you couldn't get 3 into a list in 1e could you? I can see people owning 3 falcons (barely), or 3 Lambdas (marginally) but come on, 3 upsilons? Every single person that buys a conversion kit is going to be throwing away 1-2 dials, unless they're hella cheap to put on the table, or have something interesting about them.